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Star Wars Games:Sandbox

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To use the sandbox, click on "Play in the sandbox," scroll down to find where to make your changes, and click Save page when you are finished.

The sandbox is for editing experiments only, where no one will criticize your edits. Note that content added here will not stay permanently, and will be deleted regularly.


<SpaceUnit Name="Buzz_Droids"> <Text_ID>TEXT_TOOLTIP_ABILITY_BUZZ_DROIDS_NAME</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_ABILITY_BUZZ_DROIDS_DESCRIPTION</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class> <Icon_Name>i_button_buzz_droid.tga</Icon_Name>

<Space_Model_Name>p_b_droids.alo</Space_Model_Name> <Scale_Factor>1.0</Scale_Factor> <Select_Box_Scale>70</Select_Box_Scale> <Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust> <Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

<GUI_Row> 1 </GUI_Row> <Mass>0.9995</Mass> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>

       <Ranking_In_Category>7</Ranking_In_Category>

<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>

<Max_Speed>3.0</Max_Speed> <Min_Speed>1.0</Min_Speed> <MovementClass> Space </MovementClass> <Space_Layer> None </Space_Layer>

<Armor_Type> Armor_Bomber </Armor_Type>

       <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>

<Affiliation>Underworld</Affiliation>

<Shield_Points>0</Shield_Points> <Tactical_Health>20</Tactical_Health> <Shield_Refresh_Rate>0</Shield_Refresh_Rate> <Energy_Capacity>500</Energy_Capacity> <Energy_Refresh_Rate>300</Energy_Refresh_Rate> <Damage>20</Damage> <Autoresolve_Health>20</Autoresolve_Health> <Ship_Class>corvette</Ship_Class>

<Number_per_Squadron>1</Number_per_Squadron> <AI_Combat_Power>5</AI_Combat_Power> <Size_Value>120</Size_Value>

<Behavior>DUMMY_STARSHIP, POWERED</Behavior> <SpaceBehavior> BUZZ_DROIDS, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_TOOLTIP, IDLE,AMBIENT_SFX </SpaceBehavior>

<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Medium_Explosion_Space</Death_Explosions>

<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>

<CategoryMask> Corvette | AntiFighter | AntiBomber </CategoryMask>

<SFXEvent_Ambient_Moving> Unit_Buzz_Droids_Fly_By </SFXEvent_Ambient_Moving> <SFXEvent_Ambient_Moving_Min_Delay_Seconds> 1 </SFXEvent_Ambient_Moving_Min_Delay_Seconds> <SFXEvent_Ambient_Moving_Max_Delay_Seconds> 1 </SFXEvent_Ambient_Moving_Max_Delay_Seconds> <SFXEvent_Engine_Cinematic_Focus_Loop> </SFXEvent_Engine_Cinematic_Focus_Loop> <Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

<MovementClass> Space </MovementClass> <Remove_Upon_Death>true</Remove_Upon_Death> <Population_Value>0</Population_Value>

<Special_Weapon_Valid_Targets>Fighter | Transport | Corvette | Frigate </Special_Weapon_Valid_Targets>

<Influences_Capture_Point> False </Influences_Capture_Point> <Is_Valid_Target>False</Is_Valid_Target>

</SpaceUnit>


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