Star Wars: Empire at War: Forces of Corruption
From SWGames, the Star Wars Games Wiki, currently editing over 2,049 articles
| | |
| Star Wars: Empire at War: Forces of Corruption | |
|---|---|
| Developer(s) |
Petroglyph |
| Publisher(s) | |
| Release date | |
| Genre | |
| Modes |
Single player, Online mulitplayer |
| Rating(s) |
ESRB: Teen (T), PEGI: 12+ |
| Platform(s) |
PC (Windows 2000 or newer windows version) |
Star Wars: Empire at War: Forces of Corruption (often abbreviated as FoC) is an expansion and sequel to Star Wars: Empire at War. The expansion adds many new maps and units, as well as an additional storyline revolving around the new faction, the Zann Consortium, owned by Tyber Zann. The expansion also brought new types of gameplay. It was released on October 24, 2006 in North America and was re-released in the Gold pack with the original Star Wars: Empire at War and concept art.
Contents |
[edit] Gameplay
[edit] Campaign
The campaign is similar in structure to the Rebel Alliance and Galactic Empire campaign in the first Empire at War game but this time it follows the story of the intergalactic crime lord, Tyber Zann, and his organization, the Zann Consortium. It is set between the events of the destruction of the first and second Death Star and ends just after the theft of the Eclipse-class super star destroyer by the consortium. Tyber Zann corrupts planets with his Defilers in order to obtain information, credits and to sabotage enemy structures.
[edit] Galactic Conquest
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few. The Zann Consortium's Corruption ability provides bonuses to all factions in addition to the benefits provided to the Zann Consortium. Units recruited from Cantinas and using bounty hunters to neutralize heroes cost less on corrupted planets. The Rebel smugglers do not expire on corrupted worlds. Other than these changes and new units and heroes, there are no large differences to Galactic Conquest mode.
The original Death Star no longer appears, as it has been destroyed, it is now replaced by the second Death Star. Red Squadron has also been removed and is now replaced by Rogue Squadron.
[edit] Galactic Conquest Skirmishes
When a planet is attacked all forces in the system or on the planet are under the control of the defender, all of the invading troops and ships are under the control of the attacker. The game is basically the same as a normal skirmish except from a few differences such as the ability to retreat from battle and the fact that new troops cannot be recruited during battle. Credits also stop increasing in a steady flow and indigenous populations will take part in the fight.
[edit] Skirmish
[edit] Land Skirmishes
Land skirmishes now have metal outposts that can have various things built on. Outposts are captured like buildpads and can be destroyed. Once captured, outposts can be used to build one of 3 structures, depending on the faction. All factions can buy the Mining Facility and Hutt Palace. The last option is faction specific. The Zann consortium gets the Repulsorlift Jammer, the Rebellion gets an Uplink Station and the Empire gets the option to build a Magnapulse Cannon.
[edit] Space Skirmishes
Space skirmishes have basically stayed the same as the previous game, other then the new factions space station there are no differences.
[edit] Requirements
| Requirement type | Required software |
|---|---|
| Computer | 100% DirectX 9.0c compatible |
| Operating System | Minimum of Windows 2000 or XP |
| CPU | Intell PIII or AMD Athlon 1.0 GHz or faster |
| Memory | 256 MB RAM or higher |
| Graphics card | 32 MB 3D graphics card with Hardware Transform and Lighting (T&L) capability |
| Sound Card | 100% DirectX 9.0c compatible |
| CD-ROM | 8x speed or faster |
| Input | Keyboard and Mouse |
| Connectivity | 56Kps or faster for multiplayer |
| DirectX | Microsoft DirectX 9.0c (included) |
| Installation | 2.5GB free hardrive space and Star Wars: Empire at War already installed |
[edit] Appearances
Please note that this section does not include reappearing units, ships, structures and etcetera from the original Empire at War game.
[edit] Characters
[edit] Galactic Empire
[edit] Rebel Alliance
|
[edit] Zann Consortium
|
[edit] Other/Not playable
|
[edit] Species
[edit] Plants
- Felucian spike plant
- Felucian spore plant
[edit] Locations
- Bespin (Cloud City land battle, space battle moved to atmosphere)
- Bonadan
- Dathomir
- Felucia
- Honoghr
- Hypori
- Kamino
- Kessel Spice mines (Interior mission)
- Mandalore
- The Maw
- Mustafar
- Muunilinst
- Myrkr
- Saleucami
- Utapau
- Coruscant (Interior Mission as well)
[edit] Units
[edit] Land units
[edit] Galactic Empire
[edit] Rebel Alliance
|
[edit] Zann Consortium
|
[edit] Other
|
[edit] Space units
[edit] Galactic Empire
|
[edit] Rebel Alliance |
[edit] Zann Consortium
|
[edit] Other
|
[edit] Structures
- Bunkers (All Factions)
- Troop Transport (All factions)
- Outposts (Mining Facilities, Hutt Palaces, Repulsorlift Jammer, Uplink Station and Magnapulse Cannon)
- Satellites (Orbital Repair Droids, Plasma Burst Satellites, Diamond Boron Missile Defense, Sensor Scrambler)
- MSt-50 Mass Driver Cannon
- PTL-05 Launch Platform
- Underworld Droid Works
[edit] Cut items
Unless otherwise stated, all items were found in the DAT files
- Mygeeto (Triad of Evil was confirmed during development)
- Rattatak (Land map included)
- 4-LOM
- Dengar
- Zuckuss
- A Rancor Barge
- Scavenger Droid
- A counter-Defiler diplomat unit
- The ability to board and capture enemy ships
- Blockade Corruption option
- Upgrades to the Consortium Palace like the Space Station
- A Rancor stimulant Black Market option
- Magnetically Sealed Armor Black Market option
- Carbonite Firing Coolant Black Market option
[edit] Other items
[edit] Superweapons
[edit] Buildings
- Underworld Infantry Barracks
- Underworld Heavy Vehicle Factory
- Zann Consortium Palace
- Hutt Command Center
- Volatile fuel containers
[edit] Transports
- Moldy Crow (Kyle Katarn's transport in Skirmish land battles)
[edit] Features
This section does not include features and abilities in the previous Empire at War game
- The option to strategically position buildings and units on a land map
- 5 new buildable structures during skirmishes
- Land transport units for all factions
- 3 way Space, Land, and Galactic Conquest battles
- Ship and space station repair (hardpoints)
- Ability to pass by systems undetected using bribery (Zann Consortium only)
- Interior missions
- Death Star II can fire on capital ships and planets.
- The Zann Consortium can build some enemy units after piracy corruption missions.
- Capital Ships can perform orbital bombardments (Empire: lasers that damages any enemy unit; Rebels: giant ion shots that disables every building, vehicle and shields, no permanent damages; Zann Consortium: two powerful blasts – Blast 1: ion shot, Blast 2: laser damage). Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment to charge in land tactical battles, much like bombing runs.
- In Galactic conquest all factions can choose one unit to be their 'starting' unit in space tactical battles, instead of bringing in random reinforcements.
[edit] Abilities
- Cluster Bomb (MC30c frigate)
- Orbital Bombardment (All factions)
- Transport Infantry (Gargantuan, HTT-26 heavy troop transport, HAVT B5 Juggernaut Transport, F9-TZ Transport)
- Shield Flare (Gargantuan)
- Sensor Scrambler (Consortium Mobile Defense Unit,)
- Saber throw (Luke Skywalker)
- Force Cloak (Luke Skywalker)
- "Force Attack" (Yoda)
- Force Sight (Yoda)
- Jedi Mind trick (Obi-Wan Kenobi)
- Rally Strike (Rogue Squadron)
- Cloaking Device (TIE Phantom, Vengeance-class frigate)
- Blast (Merciless)
- Superlaser (usable on capital ships) (Second Death Star, Eclipse-class Star Dreadnought)
- Point Laser Defense System (HAVT B5 Juggernaut Transport, Crusader-class corvette)
- Launch Fighters At Will (Executor)
- Damage Increase (Admonitor)
- Hard Point Assault (Admonitor)
- Create Dark Troopers (Arc Hammer)
- Jam missiles (Arc Hammer)
- Sabotage Ships (Buzz droid)
- Buzz Droids (StarViper-class attack platform)
- Full Salvo Attack (Interceptor IV Frigate)
- Shield Leech (Kedalbe-class Battleship)
- Stimpack (Consortium Grenadier, Mercenary Assault Squad)
- Weapon Swap
- Plasma Grenades (Bossk)
- Ion Blasters (Droideka Mark II)
- Disruptor Rifle (Mercenary Assault Squad)
- Proximity Mines (Consortium Grenadier)
- Prowl (Hunt For Enemies) (Vornskr)
- Detect Enemy Stealth (Vornskr)
- Remote DetPacks (Defiler)
- Drain Life (Nightsister, Silri)
- Summon Rancor (Silri)
- Core Overload (Self-Destruct) (MZ-8 Mobile Pulse Cannon, Aggressor-class destroyer, Veangence-class Frigate)
- Enemy System Control (Canderous-class Assault Tank)
- Bribe Enemies (Tyber Zann)
- Purchase Black Market Technology (Tyber Zann, Urai Fen, Silri)
- Sonic Stunner (Urai Fen)
- Radioactive Contamination (IG-88)
- Corrupt Systems (IG-2000)
- Sabotage (Defiler)
- Hack Death Star (IG-88)(Galactic conquest only)
- Spread Corruption (Defiler)
[edit] Corruption Forms
Template:Mainarticle For the full article see Corruption
[edit] Weapons
- Yellow Lightwhip (Silri)
- Disruptor rifle
- Green Lightsaber (Luke Skywalker and Yoda)
- Grenade Totter
- Proton beam (Lancet Aerial Artillery)
- Modified Rawk chopped special ("Tyber Blaster")
- DLT-20A blaster rifle
- Vibroblade
- Imperial Assault Cannon
- Mass-Driver Cannons
[edit] Other weapons
- Trifaraleen gas
- Neural inhibitor launcher
- "Weapon" Systems
- Aggressor Main Gun
- Ewoks with Thermal Detonators strapped to them
- Plasma Grenade launcher
- Ion blasters
- Shield Leechers
- Sonic stunner
- Cloaking device
- Mass-driver cannons
- Buzz droids
- Sensor Jamming Equipment
[edit] Critical Reaction
Overall the reaction was positive however the biggest criticism was the amount of bugs in the game, this could be due to rushing to finish games, as suspected of Star Wars: Battlefront and Star Wars: Battlefront II
[edit] Mistakes
- San Hill is a Human rather than a Muun, this may have been deliberate as it saves the designers making an entire new species for one person in the game.
- On the loading screens displaying supposed images of planetary inhabitants; Muuns, Utais and others are depicted as being identical to humans, this again may have been deliberate
- The position of many planets is incorrect; however, this is necessary to allow the game to work as a game.
[edit] See also
[edit] External links
- Official LucasArts Forces of Corruption site
Star Wars: Empire at War: Forces of Corruption on Wikipedia
- "My Name Is Tyber Zann" – Video at StarWars.com
- "Corrupting a Galaxy: A Forces of Corruption Diary" – Article at StarWars.com
- "Playing the Corrupt Side" – Video at StarWars.com
- "Improvement Through Corruption: A Forces of Corruption Diary" – Article at StarWars.com
- "Arsenal of Corruption" – Video at StarWars.com
- "Multiplayer -- Spread the Corruption: A Forces of Corruption Diary" – Article at StarWars.com
- "Star Wars Empire at War: Forces of Corruption Out Now!" – Article at StarWars.com
- Star Wars: Empire at War - Forces of Corruption on MobyGames
