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FoC
Star Wars: Empire at War: Forces of Corruption
Developer(s)

Petroglyph

Publisher(s)

LucasArts

Release date

October 24, 2006

Genre

Real-time strategy

Modes

Single player, Online mulitplayer

Rating(s)

ESRB: Teen (T), PEGI: 12+

Platform(s)

PC (Windows 2000 or newer windows version)

Star Wars: Empire at War: Forces of Corruption (often abbreviated as FoC) is an expansion and sequel to Star Wars: Empire at War. The expansion adds many new maps and units, as well as an additional storyline revolving around the new faction, the Zann Consortium, owned by Tyber Zann. The expansion also brought new types of gameplay. It was released on October 24, 2006 in North America and was re-released in the Gold pack with the original Star Wars: Empire at War and concept art.

GameplayEdit

CampaignEdit

Foccampaignstart

The start screen for campaign mode.

The campaign is similar in structure to the Rebel Alliance and Galactic Empire campaign in the first Empire at War game but this time it follows the story of the intergalactic crime lord, Tyber Zann, and his organization, the Zann Consortium. It is set between the events of the destruction of the first and second Death Star and ends just after the theft of the Eclipse-class super star destroyer by the consortium. Tyber Zann corrupts planets with his Defilers in order to obtain information, credits and to sabotage enemy structures.

Galactic ConquestEdit

Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few differences. The Zann Consortium's Corruption ability provides bonuses to all factions in addition to the benefits provided to the Zann Consortium. The cost of recruiting Cantina units and deploying bounty hunters to neutralize heroes is lower on corrupted planets. The Rebel smugglers do not expire on corrupted worlds. Other than these changes and new units and heroes, there are no large differences to Galactic Conquest mode.

The original Death Star no longer appears, as it was destroyed, and has been replaced by the second Death Star. Red Squadron has also been removed and is replaced by Rogue Squadron.

Galactic Conquest SkirmishesEdit

Focbattleresults

The results screen after a Galactic Conquest skirmish.

When a planet is attacked all forces in the system or on the planet are under the control of the defender, all of the invading troops and ships are under the control of the attacker. The game is basically the same as a normal skirmish except from a few differences such as the ability to retreat from battle and the fact that new troops cannot be recruited during battle. Credits also stop increasing in a steady flow and indigenous populations will take part in the fight.

SkirmishEdit

Land SkirmishesEdit

Focobjectives

The objective screen.

Land skirmishes now have metal outposts that can have various things built on. Outposts are captured like buildpads and can be destroyed. Once captured, outposts can be used to build one of 3 structures, depending on the faction. All factions can buy the Mining Facility and Hutt Palace. The last option is faction specific. The Zann consortium gets the Repulsorlift Jammer, the Rebellion gets an Uplink Station and the Empire gets the option to build a Magnapulse Cannon.

Space SkirmishesEdit

Space skirmishes have basically stayed the same as the previous game, other then the new factions space station there are no differences.


RequirementsEdit

Focloading

The loading screen.

Requirement type Required software
Computer 100% DirectX 9.0c compatible
Operating System Minimum of Windows 2000 or XP
CPU Intell PIII or AMD Athlon 1.0 GHz or faster
Memory 256 MB RAM or higher
Graphics card 32 MB 3D graphics card with Hardware Transform and Lighting (T&L) capability
Sound Card 100% DirectX 9.0c compatible
CD-ROM 8x speed or faster
Input Keyboard and Mouse
Connectivity 56Kps or faster for multiplayer
DirectX Microsoft DirectX 9.0c (included)
Installation 2.5GB free hardrive space and Star Wars: Empire at War already installed

AppearancesEdit

Please note that this section does not include reappearing units, ships, structures and etcetera from the original Empire at War game.

CharactersEdit

Galactic EmpireEdit

Rebel AllianceEdit

Zann ConsortiumEdit

Other/Not playableEdit

valign=top

governer kirth( used in kiddnapping with silri)

SpeciesEdit

PlantsEdit

LocationsEdit

UnitsEdit

Land unitsEdit

Galactic EmpireEdit
Rebel AllianceEdit
Zann ConsortiumEdit
OtherEdit

Space unitsEdit

Galactic EmpireEdit
Rebel AllianceEdit
Zann ConsortiumEdit
OtherEdit

StructuresEdit

Cut itemsEdit

Unless otherwise stated, all items were found in the DAT files

Other itemsEdit

SuperweaponsEdit

BuildingsEdit

  • Underworld Infantry Barracks
  • Underworld Heavy Vehicle Factory
  • Zann Consortium Palace
  • Hutt Command Center
  • Volatile fuel containers

TransportsEdit

FeaturesEdit

This section does not include features and abilities in the previous Empire at War game

  • The option to strategically position buildings and units on a land map
  • 5 new buildable structures during skirmishes
  • Land transport units for all factions
  • 3 way Space, Land, and Galactic Conquest battles
  • Ship and space station repair (hardpoints)
  • Ability to pass by systems undetected using bribery (Zann Consortium only)
  • Interior missions
  • Death Star II can fire on capital ships and planets.
  • The Zann Consortium can build some enemy units after piracy corruption missions.
  • Capital Ships can perform orbital bombardments (Empire: lasers that damages any enemy unit; Rebels: giant ion shots that disables every building, vehicle and shields, no permanent damages; Zann Consortium: two powerful blasts – Blast 1: ion shot, Blast 2: laser damage). Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment to charge in land tactical battles, much like bombing runs.
  • In Galactic conquest all factions can choose one unit to be their 'starting' unit in space tactical battles, instead of bringing in random reinforcements.

AbilitiesEdit

  • Cluster Bomb (MC30c frigate)
  • Orbital Bombardment (All factions)
  • Transport Infantry (Gargantuan, HTT-26 heavy troop transport, HAVT B5 Juggernaut Transport, F9-TZ Transport)
  • Shield Flare (Gargantuan)
  • Sensor Scrambler (Consortium Mobile Defense Unit,)
  • Saber throw (Luke Skywalker)
  • Force Cloak (Luke Skywalker)
  • "Force Attack" (Yoda)
  • Force Sight (Yoda)
  • Jedi Mind trick (Obi-Wan Kenobi)
  • Rally Strike (Rogue Squadron)
  • Cloaking Device (TIE Phantom, Vengeance-class frigate)
  • Blast (Merciless)
  • Superlaser (usable on capital ships) (Second Death Star, Eclipse-class Star Dreadnought)
  • Point Laser Defense System (HAVT B5 Juggernaut Transport, Crusader-class corvette)
  • Launch Fighters At Will (Executor)
  • Damage Increase (Admonitor)
  • Hard Point Assault (Admonitor)
  • Create Dark Troopers (Arc Hammer)
  • Jam missiles (Arc Hammer)
  • Sabotage Ships (Buzz droid)
  • Buzz Droids (StarViper-class attack platform)
  • Full Salvo Attack (Interceptor IV Frigate)
  • Shield Leech (Kedalbe-class Battleship)
  • Stimpack (Consortium Grenadier, Mercenary Assault Squad)
  • Weapon Swap
  • Proximity Mines (Consortium Grenadier)
  • Prowl (Hunt For Enemies) (Vornskr)
  • Detect Enemy Stealth (Vornskr)
  • Remote DetPacks (Defiler)
  • Drain Life (Nightsister, Silri)
  • Summon Rancor (Silri)
  • Core Overload (Self-Destruct) (MZ-8 Mobile Pulse Cannon, Aggressor-class destroyer, Veangence-class Frigate)
  • Enemy System Control (Canderous-class Assault Tank)
  • Bribe Enemies (Tyber Zann)
  • Purchase Black Market Technology (Tyber Zann, Urai Fen, Silri)
  • Sonic Stunner (Urai Fen)
  • Radioactive Contamination (IG-88)
  • Corrupt Systems (IG-2000)
  • Sabotage (Defiler)
  • Hack Death Star (IG-88)(Galactic conquest only)
  • Spread Corruption (Defiler)

Corruption FormsEdit

Template:Mainarticle For the full article see Corruption

WeaponsEdit

Other weaponsEdit

Critical ReactionEdit

Overall the reaction was positive however the biggest criticism was the amount of bugs in the game, this could be due to rushing to finish games, as suspected of Star Wars: Battlefront and Star Wars: Battlefront II

MistakesEdit

  • San Hill is a Human rather than a Muun, this may have been deliberate as it saves the designers making an entire new species for one person in the game.
  • On the loading screens displaying supposed images of planetary inhabitants; Muuns, Utais and others are depicted as being identical to humans, this again may have been deliberate
  • The position of many planets is incorrect; however, this is necessary to allow the game to work as a game.

See alsoEdit

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External linksEdit


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