FANDOM


This page lists all melee weapons found in Star Wars: Knights of the Old Republic
For a complete list of all weapons in KotOR see here. For equipment, see here. For items, see here.
Note: some of this weapons may not be available through normal gameplay.

Melee WeaponsEdit

BladesEdit

Ajunta Pall's BladeEdit

Ajunta Pall's Blade
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 5-15

Damage Bonus

+2 Fire

Critical Threat

20-20, x2

Attack Modifier

+5

Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he.

Bacca's Ceremonial BladeEdit

Bacca's Ceremonial Blade
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 4-14 [6-16 (M1)]

Damage Bonus

+4 Energy [vs. racial group: droid, +2d6, bludgeoning (M3)]

Critical Threat

19-20, x2 [Massive Criticals, +2d6 (M2)]

Attack Modifier

+2 [+4 (M1)]

The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it.

Baragwin Assault BladeEdit

Bargwin Assault Blade
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 2-12

Damage Bonus

+2-12 Energy [Sonic, +1d6 (M1); Sonic, +1d6 (M2) total +2-12 Sonic (M1 and M2)]

Critical Threat

19-20, x2 [Keen, 17-20, x2 (M3)]

Attack Modifier

+2 [+3 (M1); +3 (M2); +3 (M3), total +5 (M1, M2, and M3)]

This advanced vibrosword is a miracle of miniaturization technology. Not only does it deliver increased functionality over a normal vibrosword, it also has capacitors which discharge upon contact with a target. Extra space within the blade can be utilized by a variety of common upgrade modules.

Double-Bladed SwordEdit

Double-Bladed Sword
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-12

Critical Threat

20-20, x2

A difficult weapon to master, the double bladed sword has a grip in the center with two long blades emerging from either end. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

Echani Double-BrandEdit

Echani Double-Brand
Production information
Type

Double bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-18

Damage Bonus

+3 Energy

Critical Threat

20-20, x2

Attack Modifier

+2

Excess energy from the generator in this vibrosword is conducted directly through the blades. Also possessing a rare lightsaber-deflecting cortosis weave, this weapon is a deadly Echani masterpiece.

Note: This weapon may not be available through normal gameplay.

Echani FoilEdit

Echani Foil
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 5-15

Critical Threat

17-20, x2

Attack Modifier

+3

These swords were crafted to honor Raskta Fenni, the best Echani duelist of her time. Many were sold, but imperfections in the difficult lightsaber-deflecting cortosis weave caused few to survive.

Echani Ritual BrandEdit

Echani Ritual Brand
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-13

Critical Threat

20-20, x2

Attack Modifier

+1

Echani Firedancers use the double bladed Ritual Brand in a dodging and slicing pattern so graceful it looks more like a dance than combat.

Echani VibrobladeEdit

Echani Vibroblade
Production information
Type

Short Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 3-12

Damage Bonus

+2 Cold

Critical Threat

19-20, x2

Attack Modifier

+2

These blades are typically used in the off hand. In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroblades are supercooled to keep them in alignment, giving them an icy sting.

Genoharadan Poison BladeEdit

Genoharadan Poison Blade
Production information
Type

Blade

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical 5-15

Critical Threat

19-20, x2

On Hit

Poison, Mild Damage, DC15

Attack Modifier

+3

Forged by the Genoharadan for the exclusive use of their agents, this deadly assassin's blade contains a cannister that emits small doses of poison with each successful hit on an opponent.

Krath Blood BladeEdit

Krath Blood Blade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 2-11

Critical Threat

19-20, x2

Attack Modifier

+1

Twisted by the dark side, this Krath weapon is as deadly as a modern vibroblade. It was meant for assassination, and a cortosis weave that prevents lightsaber sparring damage ensured that even Jedi must respect it.

Krath Dire SwordEdit

Krath Dire Sword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-13

Critical Threat

19-20, x2

Attack Modifier

+1

This was a weapon of distinction in the time of the Krath. Protected against lightsaber sparring damage, Sith would grant these cortosis-laced blades to only the most loyal underlings.

Krath Double SwordEdit

Krath Double Sword
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-14

Damage Bonus

+1 Cold

Critical Threat

20-20, x2

Attack Modifier

+2

Twisted by the dark side, the Krath favored weapons of fearsome appearance requiring brute strength to wield, and the blades of this weapon are certainly effective, if not elegant.

Krath War BladeEdit

Krath War Blade
Production information
Type

Longsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-13

Critical Threat

20-20, x2

Attack Modifier

+1

Twisted by the dark side, the Krath tempered swords with the power of the Force perhaps even before lightsabers became the weapon of the Jedi, both dark and light.

Long SwordEdit

Long Sword
Production information
Type

Longsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-12

Critical Threat

20-20, x2

Here is where the roots of the lightsaber begin, with traditional swords still wielded today in many primitive cultures. They are simple, but still effective in the right hands.

Massassi BrandEdit

Massassi Brand
Production information
Type

Shortsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 2-7

Critical Threat

20-20, x2

Attack Modifier

+1

During the reign of Naga Sadow the Massassi were transformed into foot soldiers for the Sith. This was their traditional weapon, altered, as they were, to serve the dark side.

Note: This weapon may not be available through normal gameplay.

Mission's VibrobladeEdit

Mission's Vibroblade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-10

Damage Bonus

+1 Physical [+1 Energy (B3)]

Critical Threat

19-20, x2

Attack Modifier

[+1(B1); +1 (B2); total +2 (B1 and B2)]

Working with few resources, Mission Vao turned this basic vibroblade into an exceptional weapon almost as adaptable as she is.

Naga Sadow's Poison BladeEdit

Naga Sadow's Poison Blade
Production information
Type

Longsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-15

Critical Threat

20-20, x2

On Hit

Poison, Average damage, DC25 to negate poison

Attack Modifier

+3

The mere presence of Dark Lord Naga Sadow would come to imbue his personal weapons with the taint he carried, poisoned as his spirit was.

Notched Steel SwordEdit

Notched Steel Sword
Production information
Type

Sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-12

Critical Threat

20-20, x2

The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. There is a strange visual effect upon the sword which makes it seem as if shadows pulse and ebb along its surface. It is very cool to the touch, and upon close inspection a small insignia of a dark circle can be spotted on its hilt.

Prototype VibrobladeEdit

Prototype Vibroblade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-10

Damage Bonus

+1 Physical [+2 Physical (B1); +2 Physical (B2); +2 Physical (B3); +4 Physical total (B1, B2, and B3)]

Critical Threat

19-20, x2

On Hit

[+1 (B2); +2 (B3); +3 total (B2 and B3)]

This is a very adaptable model of vibroblade, made for the user on a budget that will be purchasing upgrades as resources or finances become available.

Sanasiki's BladeEdit

Sanasiki's Blade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 3-12

Damage Bonus

Ion +3 vs. Droids [Energy, +1d6 (M3)]

Critical Threat

19-20, x2 [Keen, 17-20, x2 (M2)]

Attack Modifier

+2 [+4 (M1)]

Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani High Protector with battle droids. Cortosis protects the blade against lightsaber sparring damage while energy cells disrupt droid opponents.

Short SwordEdit

Short Sword
Production information
Type

Shortsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-6

Critical Threat

20-20, x2

Disregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.

Silver Lined SwordEdit

Silver Lined Sword
Production information
Type

Sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-12

Critical Threat

20-20, x2

This blade is long and straight and sparkles with a silver glow that becomes brighter as the hilt is touched. It is quite warm, and it almost appears that the blade becomes white-hot once it is equipped. Such a fiery weapon would be devastating against an unarmored opponent. A small insignia of a flame is impressed upon the hilt.

Sith Tremor SwordEdit

Sith Tremor Sword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-14

Damage Bonus

+2 Sonic

Critical Threat

19-20, x2

Attack Modifier

+2

Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat.

Sith War SwordEdit

Sith War Sword
Production information
Type

Double bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-17

Critical Threat

20-20, x2

Attack Modifier

+1

Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually impregnated with rare cortosis to protect against lightsaber sparring damage.

Note: This weapon may not be available through normal gameplay.

Teta's SwordEdit

Teta's Sword
Production information
Type

Shortsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 4-9

Critical Threat

20-20, x2

On Hit

Poison, Average Weakness, DC20

Attack Modifier

+3

Attributed to Empress Teta, this blade speaks of her background as a warrior and her willingness to be on the frontline of the Great Hyperspace War a thousand years ago.

Note: This weapon may not be available through normal gameplay.

The One's VibroswordEdit

The One's Vibrosword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 7-17

Critical Threat

19-20, x2

Attack Modifier

+5

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.

Vibro Double-BladeEdit

Vibro Double-Blade
Production information
Type

Doulbe bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-16

Critical Threat

20-20, x2

Ultrasonic vibrations make this double-bladed sword exceptionally deadly. A rare Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

VibrobladeEdit

Vibroblade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-10

Critical Threat

19-20, x2

Small size makes this a good off hand weapon. Echani vibroblades use a rare cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.

VibroswordEdit

Vibro blade-2-
Vibrosword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-12

Critical Threat

19-20, x2

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.

Wookiee WarbladeEdit

Wookiee Warblade
Production information
Type

Warblade

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-10

Critical Threat

20-20, x2

Though initially they might seem cumbersome, Wookiee Warblades are actually a very efficient design. Kept in continual motion, they can cut a swath through almost anything.

Yusanis' BrandEdit

Yusanis' Brand
Production information
Type

Double bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 4-18

Damage Bonus

Ion, +5 vs. Droids [Ion, 1d4 vs. Droids (B2); +3 Fire (B3); total: +6-9 Ion, +3 Fire (B2 and B3)]

Critical Threat

20-20, x2 [Keen, 19-20, x2 (B1)]

On Hit

[Stun, 50% chance, 12 seconds, DC10 to save (B2)]

Attack Modifier

+2 [+3 (B1)]

Yusanis was the most famous of Echani warriors, fighting against oppression and villainy until encountering Darth Revan. Discovering that Revan had killed an Echani senator, Yusanis attempted to tell authorities but fell to the powers of the Sith Lord despite his own impressive abilities and the cortosis weave inherent in all Echani vibroblades.


Stun BatonsEdit

Bothan ChukaEdit

Bothan Chuka
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-3

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

Attack Modifier

+2

A very effective device used by Bothan elite. Some systems consider simple possession of one as grounds for execution as a spy. High-density discharge cells make this item unwieldy and unusable in the off-hand.

Bothan Stun StickEdit

Bothan Stun Stick
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-2

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

Attack Modifier

+1

A useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds. High-density discharge cells make this item unwieldy and unusable in the off-hand.

Rakatan Battle WandEdit

Rakatan Battle Wand
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 3-3

Critical Threat

20-20, x2

On Hit

Stun 50% chance, 6 seconds, DC14

Attack Modifier

+2

Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.

Stun BatonEdit

Stun Baton
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-1

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

A common weapon, stun batons do minimal damage but can incapacitate a target. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.

Vulkar Shock StickEdit

Vulkar Shock Stick
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-5

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

A favorite weapon of the Vulkars, this modified stun baton is designed more for the purpose of inflicting pain than actually incapacitating an opponent. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.


LightsabersEdit

Double-Bladed LightsaberEdit

Doublebladedlightsaber
Double-Bladed Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Special

Upgradeable, Lightsaber

Technical specifications
Damage

Energy, 2-20

Critical Threat

20-20, x2

Main article: lightsaber

These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

LightsaberEdit

Lightsaber
Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Special

Upgradeable, Lightsaber

Technical specifications
Damage

Energy, 2-16

Critical Threat

19-20, x2

Main article: lightsaber

Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction.

Short LightsaberEdit

Short Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Special

Upgradeable, Lightsaber
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 2-12

Critical Threat

19-20, x2

Main article: lightsaber

Lightsabers can come in shorter styles, often used in the off hand during two-weapon fighting. As in larger versions different focusing crystals can produce additional effects.

Yoda

Yoda wielding his short lightsaber

Sith LightsaberEdit

Sith Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Technical specifications
Damage

Energy, 2-16

Critical Threat

19-20, x2

Main article: lightsaber

This lightsaber is quite intricate in its design, the hilt covered in delicate runes and inlaid with black markings. No doubt the purpose of the weapon is primarily ceremonial, though it certainly seems to perform as a lightsaber should.

Darth Malak's lightsaber (single only) This weapon is one of the six exclusive super powerful lightsabers it is normally impossible to find. (may disappear from inventory if not equiped)

Mantle of the force One of the six exclusive super powerful lightsabers like Makak's, it is normally impossible to find it is also an exclusive color, also comes in double or single. (may disappear from inventory if not equiped)

Guardian of the force One of the six exclusive super powerful lightsabers, it is normally impossible to find and is a exclusive color,also comes in double and single. (may disappear from inventory if not equiped)

Bastila's lightsaber (double only) one of the six super powerful lightsabers, like the others, it is normally impossible to find and may disappear from inventory if not equiped.

OtherEdit

Chieftain's Gaffi StickEdit

Chieftain's Gaffi Stick
Production information
Type

Gaderffii

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-8

Damage Bonus

+4 Physical

Critical Threat

20-20, x2

On Hit

Poison, Average Weakness, DC20 to save

Attack Modifier

+2

A variation of the traditional gaffi stick, or gaderffii, marked as a chieftain's weapon by its slightly more ornate appearance and better construction.

Gaffi StickEdit

Gaffi Stick/Gaderffii
Production information
Type

Gaderffii

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-8

Critical Threat

20-20, x2

The Gaffi stick, or Gaderffii, is the traditional melee weapon of the Sand People. Crafted out whatever salvage is at hand, they can be very effective in close combat.

Gamorrean BattleaxeEdit

Gamorrean Battleaxe
Production information
Type

Waraxe

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-12

Critical Threat

20-20, x2

Gamorrean Battleaxes, much like their namesake species, are heavy, unsubtle, and generally a very damaging influence in almost any situation.

Note: This weapon may not be available through normal gameplay.

Massassi Battle StaffEdit

Massassi Battle Staff
Production information
Type

Quarterstaff

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-9

Critical Threat

20-20, x2

Attack Modifier

+3

The Massassi were a proud race altered by the Sith millenia ago and subsequently exterminated along with Exar Kun. This weapon was the symbol of a proven warrior.

QuarterstaffEdit

Quarterstaff
Production information
Type

Quarterstaff

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-6

Critical Threat

20-20, x2

Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.

Raito's GaderffiiEdit

Raito's Gaderffii
Production information
Type

Gaderffii

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 6-13

Critical Threat

20-20, x2

Attack Modifier

+5

This may have belonged to a Sand People warrior famous among his kind for killing a young Jedi, but the one tribe that kept the oral history of this event was wiped out long ago.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.