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List of KotOR weapons

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This page is a complete listing of all weapons found in Star Wars: Knights of the Old Republic. For equipment, see here. For items, see here.
Note: some of this weapons may not be available through normal gameplay.


Ranged WeaponsEdit

Blaster PistolsEdit

Arkanian PistolEdit

Arkanian Pistol
Production information
Type

Blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 3-8

Range

23 m

Critical Threat

20-20, x2

Attack Modifier

+2

This is a versatile blaster variant, possibly of ancient Arkanian origin. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers.

Arkanian Heavy Pistol (a)Edit

Arkanian Heavy Pistol
Production information
Type

Heavy blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 2-9

Damage Bonus

+3

Range

23 mm

Critical Threat

20-20, x2

Attack Modifier

+1

Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers.

Arkanian Heavy Pistol (b)Edit

Arkanian Heavy Pistol
Production information
Type

Heavy blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Technical specifications
Damage

Energy 4-11

Damage Bonus

+2 Physical

Range

23 m

Critical Threat

20-20, x2

Attack Modifier

+3

The Arkanian Heavy Pistol was an upgrade of the normal Heavy Blaster. It was a rare weapon to find in the galaxy, but packed a heavy punch for a blaster. The weapon also had a physical damage bonus that allows it to be of some use against Energy Shields, as it was not stricly limited to energy damage.

The Arkanian Heavy Pistol was available for purchase in the Undercity.

Bendak's BlasterEdit

Bendak's Blaster
Production information
Type

Blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Upgradeable, Ranged
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 2-7

Damage Bonus

[Energy, +2 (B2); Energy, +1 (B3); total: Energy, +3 (B2 and B3, total damage improved to Energy, 5-10)]

Range

23m

Critical Threat

20-20, x2

Attack Modifier

+1 [+2 (B1); +2 (B4); total: +3 (B3 and B4)]

Bendak's Blaster belonged to Bendak Starkiller, a Death Match Duelist legendary on Taris. It is a highly adaptable weapon, and is definitely of better quality than any standard issue pistol. Bendak's Blaster is the best normal blaster pistol in KotOR.

Blaster PistolEdit

Blaster pistol
Production information
Manufacturer

BlasTech Industries, Czerka Corporation, other major corporations

Type

Blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 1-6

Range

23 m

Critical Threat

20-20, x2

The Blaster Pistol was a common sidearm of most military infantry units and various gangsters, bounty hunters, and other villany in the galaxy. It would release a short ranged bolt. They were generally not very powerful.

The Blaster Pistol is the weakest ranged weapon in KotOR, although there are many versions of the blaster pistol that upgrade the average power cell.

The most common upgrade of the blaster pistol is the Heavy Blaster.

Bothan NeedlerEdit

Bothan Needler
Production information
Type

Hold-out pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 3-6

Range

23 m

Critical Threat

19-20, x2

On Hit

Stun 25% chance, 6 seconds, DC 10

Attack Modifier

+2

This was the weapon of choice for serious espionage. Simple ownership could have gotten you arrested in some system, invited to dine with royalty, depending on what it helped you learn.

Bothan Quick DrawEdit

Blaster pistol
Production information
Type

Hold-out pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 2-5

Range

23 m

Critical Threat

19-20, x2

On Hit

Stun 25% chance, 6 seconds, DC 10

Attack Modifier

+1

An unconscious opponent is a quiet opponent. This weapon was a Bothan favorite, designed to "create opportunities".

Bothan ShriekerEdit

Blaster pistol
Production information
Type

Sonic pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Sonic, 2-5

Range

17 m

Critical Threat

20-20, x2

On Hit

Attribute Damage Dexterity DC 14

Attack Modifier

+1

This Shrieker was an improvement over the standard sonic pistol design that must have seemed doubly shrill to the large ears of the Bothans.

Carth's BlasterEdit

Carth's blaster
Production information
Type

Blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Upgradeable, Ranged
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 2-7

Damage Bonus

[+1 Energy (B2); +1 Energy (B3); total: +2 Energy (B2 and B3, total damage: Energy, 4-9)]

Range

23 m

Critical Threat

20-20, x2 [Keen 19-20, x2 (B1)]

Attack Modifier

[+1 (B1); +1 (B4); total: +2 (B1 and B4)]

Carth's blaster was a blaster pistol that was used and customized by Carth Onasi. It was an upgradeable weapon in Star Wars: Knights of the Old Republic.

Carth's personal blaster was based on an old Arkanian design, but he has adapted it to incorporate all of the latest modular technology available to the Republic.

Cassus Fett's Heavy BlasterEdit

Cassus Fett's Heavy Blaster
Production information
Type

Heavy blaster

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Upgradeable, Ranged
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 4-11 [Energy, 5-15 (B2); Energy, 5-15 (B3); total: Energy, 6-19 (B2 and B3)]

Range

23 m

Critical Threat

20-20, x2 [Keen 19-20, x2 (B1)]

On Hit

Stun 25% chance, 6 seconds, DC10 to save

Attack Modifier

+3 [+4 (B1); +4 (B4); total: +5 (B1 and B4)

Casus Fett's Heavy Blaster was a custom-built heavy blaster used by the infamous Casus Fett, who was renowned for killing the captain of a Republic capital ship at the Battle of Jaga's Cluster. He was presumed dead at the time of the Jedi Civil War, but no one knew for sure.

Disruptor PistolEdit

Disruptor Pistol
Production information
Type

Disruptor weapon

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical 1-4

Range

23 m

Critical Threat

20-20, x2

The Disruptor Pistol was a small, handheld disruptor weapon. The disruptor pistol used a special energy beam that was focused enough to deal physical damage, allowing it to cut through most types of personal energy shields. The disruptor pistol literally tore its target apart, making it an exceptionally inhumane weapon that outlawed it on many worlds.

Even the possession of a Disruptor Pistol was punishable by death on many worlds, and the weapon was outlawed in all systems of the Galactic Republic.

Genoharadran BlasterEdit

Genoharadan Blaster
Production information
Manufacturer

Genoharadan Bounty Hunters Guild

Type

Blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 2-7

Range

23 m

Critical Threat

20-20, x2

Attack Modifier

+5

The Genoharadan Blaster was developed for the use of the bounty hunters of the Genoharadan bounty hunters guild. It was exceptionally accurate for a pistol and highly valued for its excellent attack rating.

Heavy BlasterEdit

Heavy Blaster
Production information
Manufacturer

Czerka Corp, Aratech, other manufacturing companies

Type

Heavy blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 1-8

Range

23m

Critical Threat

20-20, x2

The Heavy Blaster was the most basic upgrade of the blaster pistol. It featured a more powerful energy cell, which increased the maximum damage able to be inflicted on the target.

Hold-out BlasterEdit

Hold-out Blaster
Production information
Type

Hold-out pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 1-4

Range

23 m

Critical Threat

19-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10

The Hold-out Blaster, sometimes called a "sleeper", was a small, handheld blaster pistol that could be easily concealed and had a low detectability. It was not as powerful as an average blaster pistol, but had a chance of stunning the target, which allowed for a quick and silent kill later on.

Hold-out blasters were not good in firefights, but were the weapon of choice for spies and covert operatives as they were not very loud and were easy to conceal.

Ion BlasterEdit

Ion Blaster
Production information
Type

Ion pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Ion 1-4

Damage Bonus

+1-10 Ion vs. droids

Range

17 m

Critical Threat

20-20, x2

The Ion Blaster was a basic ion weapon that fired electical bolts which were highly effective against droids, but not very effective against organics. The ion blaster was upgraded as an Ion Rifle, which was more damaging, and eventually into the Bothan Droid Disruptor and Verpine Droid Disruptor.

Mandalorian BlasterEdit

Mandalorian Blaster
Production information
Manufacturer

Mandalorian clans

Type

Blaster Pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 2-7

Range

23m

Critical Threat

20-20, x2

Attack Modifier

+1

The Mandalorian Blaster was an upgraded version of the blaster pistol. It was one of the finest pistols in the galaxy, used by the Mandalorians in the Mandalorian War. Once the war ended, the weapons became much harder to find.

Mandalorian Heavy PistolEdit

Mandalorian Heavy Pistol
Production information
Manufacturer

Various Mandalorian clans

Type

Heavy blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 4-11

Damage Bonus

+2 Physical

Range

23m

Critical Threat

20-20, x2

Attack Modifier

+3

The Mandalorian Heavy Pistol was an extremely modified version of the Heavy Blaster. It was used by Mandalorian warriors during and after the Mandalorian War, as well as mercenaries lucky enough to get their hands on it, such as the famous bounty hunter Calo Nord. These weapons were not upgradeable, but were powerful enough that they really did not need to be upgraded to get massive amounts of power from the cells.

Mandalorian RipperEdit

Mandalorian Ripper
Production information
Manufacturer

Various Mandalorian clans

Type

Slugthrower

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical 3-6

Range

23 m

Critical Threat

20-20, x2

Attack Modifier

+2

The Mandalorian Ripper was a Mandalorian version of a slugthrower. It shot magnetically accelerated particles at high velocities that sliced through personal shields and killed the enemy quickly. It was a lightweight pistol that could be easily handled in one hand.

Sith Assassin Pistol (a)Edit

Sith Assassin Pistol
Production information
Type

Hold-out blaster

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

[Energy Damage

Range

23 m

Critical Threat

19-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10

Attack Modifier

+2

The Sith Assassin Pistol was a small Hold-out blaster that was used by Sith assassins. It was a powerful, lightweight pistol that was designed to kill slowly and painfully, leaving the target barely alive and in pain. The Sith had no use for maiming droids, so they were destroyed quickly with the additional ion damage.

Sith Assassin Pistol (b)Edit

Sith Assassin Pistol
Production information
Model

Modified

Type

Hold-out blaster

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 6-9

Damage Bonus

+1-10 Ion

Range

23 m

Critical Threat

19-20, x2

On Hit

Stun 50% chance, 6 seconds, DC10

Attack Modifier

+5

The modified Sith Assassin Pistol was designed for quick and silent killing of unexpected targets. It was damaging against both organic beings and droids, and was usually fatal to both. Sith admiral Saul Karath used this modified pistol when he fought Carth Onasi, Bastila Shan, and the redeemed Revan on the bridge of the Leviathan.

Sonic PistolEdit

Blaster pistol
Production information
Type

Sonic pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Sonic, 1-4

Range

17 m

Critical Threat

20-20, x2

On Hit

Attribute Damage Dexterity DC14

Attack Modifier

+1

These weapons, sometimes also referred to as "squealers", delivered a high-frequency jolt to the senses that could damage and potentially disorient an opponent.

Verpine Prototype Ion BlasterEdit

Verpine Prototype Ion Blaster
Production information
Manufacturer

Verpine

Model

Prototype Ion Blaster

Type

Ion Blaster

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Ion 3-6

Damage Bonus

+1-10 Ion vs. droids

Range

17 m

Critical Threat

20-20, x2

Attack Modifier

+2

The Verpine Prototype Ion Blaster was a specially upgraded Ion Blaster that was designed by the Verpine, an insectoid species that was exceptional at creating advanced technology.

The Verpine modified the basic design of the Ion Blaster so that the weapon did more damage against organic beings as well as droids, which allowed it to be a more versatile sidearm.

Zabrak Blaster PistolEdit

Zabrak Blaster Pistol
Production information
Type

Blaster Pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 4-9

Range

23 m

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10

Attack Modifier

+3

The Zabrak Blaster Pistol was a heavily modified blaster pistol used by Zabrak mercenaries. Its improved power cell allowed it to fire bolts more powerful than the average Heavy Blaster, a feat achieved by only a select few pistol models.

Zabrak Tystell Mark IIIEdit

Zabrak Tystel Mark III
Production information
Model

Tystel Mk III

Type

Heavy blaster pistol

Requirements
Feats Required

Weapons Proficiency - Blaster Pistol

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy 3-10

Damage Bonus

+2 Physical

Range

23 m

Critical Threat

20-20, x2

Attack Modifier

+2

The Zabarak Tystel Mark III was a specially upgraded Heavy Blaster used by Zabrak spacefarers. This weapon was used to fight off pirates trying steal it, only to be sold on the black market anyway. It was not a matter of where it went, but who was paid.

Blaster RiflesEdit

Arkanian Sonic RifleEdit

250px-Arkanian sonic rifle
Arkanian Sonic Rifle
Production information
Type

Sonic rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Sonic, 3-8

Range

28m

Critical Threat

20-20, x2

On Hit

Attribute Damage Dexterity DC14

Attack Modifier

+2

The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.

Baragwin Disruptor-X WeaponEdit

Baragwin Disruptor-X Weapon
Production information
Manufacturer

Baragwin

Type

Disruptor weapon

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Physical, 2-12

Damage Bonus

[Physical, 1d4 (B2); Physical, 1d6 (B3); Physical, 1d4 (B4); total damage: Physical, 5-26 (B1, B2, and B3)]

Range

28m

Critical Threat

20-20, x2 [Keen, 19-20, x2 (B1)]

Attack Modifier

+1 [+2 (B1)]

Using the same 'shaped-energy' concept as in his Ion-X Weapon (see next entry), Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.

Baragwin Ion-X WeaponEdit

Baragwin Ion-X Weapon
Production information
Manufacturer

Baragwin

Type

Ion rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Ion, 1-6

Damage Bonus

+1-10 Physical [Damage Bonus vs. Racial Group: Droid, 2d6, Ion (B2); Ion, 1d6 (B3); Ion, 1d6 (B4); total damage increase: Damage Bonus vs. Racial Group: Droid, 2-6, Ion; Ion damage increased to Ion, 3-18 (B2, B3, and B4)]

Range

28m

Critical Threat

20-20, x2 [Keen, 19-20, x2 (B1)]

Attack Modifier

+3 [+4 (B1); +4 (B3); +4 (B4); total +6 (B1, B3, and B4)]

This weapon was an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he has described as a 'shaped-energy' delivery system into the weapon, which allowed it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.

Blaster CarbineEdit

Blaster Carbine
Production information
Manufacturer

Gungis X Weapons

Type

Blaster carbine

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 1-8

Range

25 m

Critical Threat

19-20, x2

Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in the years after Mandalorian Wars, helped by falling prices due to competition from other companies.

Blaster RifleEdit

Blaster Rifle
Production information
Type

Blaster rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 1-8

Range

28 m

Critical Threat

19-20, x2

Blaster Rifle was more powerful than the commonly available pistol and was favored by soldiers throughout the galaxy. Civilian ownership of these weapons was not generally encouraged.

Bothan Discord GunEdit

Bothan Discord Gun
Production information
Type

Sonic Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Sonic, 2-7

Range

28m

Critical Threat

20-20, x2

On Hit

Attribute Damage Dexterity DC14

Attack Modifier

+1

This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.

Bothan Droid DisruptorEdit

Bothan Droid Disruptor
Production information
Type

Ion Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Ion 2-7

Damage Bonus

+2-12 Ion vs. droids

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+1

The Bothan Droid Disruptor was an advanced version of the Ion Rifle, designed by Bothan companies for their use in the Bothan Academy and their network of spies. The droid disruptor deals an amazing amound of damage to droids, allowing the Bothans quick destruction of security or battle droids that they may encounter on their missions.

BowcasterEdit

Zaalbar
Bowcaster
Production information
Manufacturer

Wookiees

Type

Blaster/Projectile rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy 1-10

Damage Bonus

+2 Physical

Range

28 m

Critical Threat

19-20, x2

Main article: Bowcaster

The Bowcaster was a special weapon used mainly by the Wookiees of Kashyyyk. Older versions of the bowcaster, used by the Wookiees during the time of the Jedi Civil War fired one-shot bursts, unlike later versions of the weapon, which could fire multiple shot bursts. The bowcaster dealt both physical and energy damage, increasing its effectiveness on the combat field.

Chuundar's BowcasterEdit

Chuundar's Bowcaster
Production information
Manufacturer

Chuundar, Czerka Corp

Type

Bowcaster

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 3-12

Damage Bonus

+4 Physical

Range

28m

Critical Threat

19-20, x2

Attack Modifier

+2

Chuundar's Bowcaster was a heavily modified bowcaster used by Chuundar during the time of the Jedi Civil War. It was modified with many Czerka modifications that would most likely have bothered the average Wookiee warrior, as the modifications would have been seen as "Outsider" influence.

Cinnagaran CarbineEdit

Cinnagaran Carbine
Production information
Manufacturer

Empress Teta Systems

Type

Blaster carbine

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 3-10

Damage Bonus

+1 Physical

Range

25 m

Critical Threat

19-20, x2

Attack Modifier

+2

This blaster rifle variant was one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War.

Disruptor RifleEdit

Disruptor Rifle
Production information
Type

Disruptor weapon

Requirements
Technical specifications
Damage

Physical, 1-6

Range

28 m

Critical Threat

20-20, x2

This disruptor was even more destructive than its pistol counterpart, and was outlawed on many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.

Ion RifleEdit

Ion Rifle
Production information
Type

Ion Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Ion 1-6

Damage Bonus

+2-12 Ion vs. droids

Range

28 m

Critical Threat

20-20, x2

The Ion Rifle was the most basic upgrade of the Ion Blaster. It was a two-handed weapon designed primarily for destruction against droids, although it was capable of harming organic targets as well. The fact that it was an ion weapon allowed it to be extremely effective against all droids, from astromechs to assault droids.

The ion rifle was upgraded into a droid disruptor by both the Verpine and the Bothans.

Jamoh Hogra's CarbineEdit

Jamoh Hogra's Carbine
Production information
Type

Blaster carbine

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Energy, 3-10

Damage Bonus

+1-4 Physical [Energy, 1 (B1) Energy, 1d4 (B2); Physical, 1d4 (B3); total damage: Energy, 5-15, Physical, 2-8 (B1, B2, and B3)]

Range

25 m

Critical Threat

19-20, x2

Attack Modifier

+2 [+3 (B1); +4 (B4); total: +5 (B1 and B4)]

This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.

Jurgan Kalta's Assault RifleEdit

Jurga Kalta's Assault Rifle
Production information
Type

Blaster Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Energy, 1-8

Damage Bonus

+1-6 Ion vs. Droids [Physical, 1d4 (B2); Ion, 1d4 Physical, 1d4 (B3); Energy, 1d4 (B4); total damage: Energy, 2-12, Physical, 1-4, Ion, 1-6 (B2, B3, and B4)]

Range

28 m

Critical Threat

19-20, x2

Attack Modifier

+3 [+5 (B1)]

Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.

Jurgan Kalta's CarbineEdit

Jurgan Kalta's Carbine
Production information
Type

Blaster carbine

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 4-11

Damage Bonus

+2 Physical

Range

25 m

Critical Threat

19-20, x2

Attack Modifier

+3

The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."

Mandalorian Assault RifleEdit

Mandalorian Assault Rifle
Production information
Manufacturer

Various Mandalorian clans

Type

Blaster Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy 3-10

Range

28 m

Critical Threat

19-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

Attack Modifier

+2

These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.

Sith Assault GunEdit

Sith Assault Gun
Production information
Manufacturer

Sith Empire

Type

Blaster carbine

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 2-9

Damage Bonus

+1 Physical

Range

25 m

Critical Threat

19-20, x2

Attack Modifier

+2

This modification of the blaster carbine was rarely seen outside of Sith-controlled space.

Sith Sniper RifleEdit

Sith Sniper Rifle
Production information
Manufacturer

Sith Empire

Type

Blaster Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 2-9

Range

28 m

Critical Threat

19-20, x2

Attack Modifier

+1

Despite its effectiveness, these modified blaster rifles were not often employed by the Sith. They prefered to engage their enemies up close and personal.

Sonic RifleEdit

Sonic Rifle
Production information
Type

Sonic weapon

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Sonic, 1-6

Range

28 m

Critical Threat

20-20, x2

On Hit

Attribute damage Dexterity, DC14 to save

More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.

Verpine Droid DisruptorEdit

Verpine Droid Disruptor
Production information
Type

Ion rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Ion, 3-8

Damage Bonus

Ion, +2-12 vs. Droids

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+2

While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.

Zaalbar's BowcasterEdit

Zaalbar's Bowcaster
Production information
Manufacturer

Wookiee warriors

Type

Bowcaster

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

Upgradeable, Ranged

Technical specifications
Damage

Energy 1-10

Damage Bonus

[Energy, 1 (B1); Energy, 1 (B2); total damage increased to: Energy, 3-13 (B1 and B2)]

Range

28 m

Critical Threat

19-20, x2 [Keen, 17-20, x2 (B4)]

Attack Modifier

+1 [+3 (B3)]

Zaalbar's Bowcaster was a specialized bowcaster that the Wookiee warrior Zaalbar used. The weapon was taken from Zaalbar when the Wookiee was captured by the Gamorreans of the Lower Sewers on Taris. When Revan rescued Zaalbar, the former Dark Lord also collected his weapons.

The weapon itself was slightly modified from the average bowcaster. These modifications allowed Zaalbar to be able to upgrade it with several standard upgrade items, which in turn allowed his bowcaster to perform at a much higher rate than most bowcasters.

Zabrak Battle CannonEdit

Zabrak Battle Cannon
Production information
Type

Blaster Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Energy, 6-13

Range

28 m

Critical Threat

19-20, x2

Attack Modifier

+3

These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.

Zabrak Disruptor CannonEdit

Zabrak Disruptor Cannon
Production information
Type

Disruptor weapon

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Technical specifications
Damage

Physical, 8-13

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+2

Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.

Zersium RifleEdit

Zersium Rifle
Production information
Type

Blaster Rifle

Requirements
Feats Required

Weapons Proficiency - Blaster Rifle

Special

upgradable

Technical specifications
Damage

Energy damage

Range

28 m

Critical Threat

19-20,x2

Attack Modifier

+1

The Zersium Rifle used Zersium, a rare mineral that unleases more powerful energy burst, without putting the user at risk.

Heavy WeaponsEdit

Baragwin Assault GunEdit

Baragwin Assault Gun
Production information
Manufacturer

The Baragwin

Type

Light repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Special

Upgradeable, Ranged

Technical specifications
Damage

Energy, 3-20

Damage Bonus

[Sonic, 1d6 (B2); Sonic, 1d6 (B3); Sonic, 1d6 (B4); total: Sonic, 3-18 (B2, B3, and B4)]

Range

28m

Critical Threat

20-20, x2

Attack Modifier

[+3 (B1); +1 (B2); +1 (B3); total: +5 (B1, B2, and B3)]

This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.

Baragwin Heavy Repeating BlasterEdit

Baragwin Heavy Repeating Blaster
Baragwin Heavy Repeating Blaster
Production information
Manufacturer

The Baragwin

Type

Heavy repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Special

Upgradeable, Ranged

Technical specifications
Damage

Energy, 3-22

Range

28m

Critical Threat

20-20, x2

A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.

Blaster CannonEdit

Blaster Cannon
Production information
Type

Light repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Technical specifications
Damage

Energy 3-10

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+2

The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.

Heavy Repeating BlasterEdit

Heavy Repeating Blaster
Production information
Type

Heavy repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Technical specifications
Damage

Energy 1-10

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+1

This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.

Light Repeating BlasterEdit

Light Repeating Blaster
Production information
Type

Light repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Technical specifications
Damage

Energy 1-8

Range

28 m

Critical Threat

20-20, x2

This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.

Mandalorian Heavy RepeaterEdit

Mandalorian Heavy Repeater
Production information
Type

Heavy repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Technical specifications
Damage

Energy 1-10

Damage Bonus

+1-4 Ion

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+1

With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.

Medium Repeating BlasterEdit

Medium Repeating Blaster
Production information
Type

Medium repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Technical specifications
Damage

Energy 2-9

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

+1

Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.

Ordo's Repeating BlasterEdit

Ordorepeater
Ordo's Repeating Blaster
Production information
Manufacturer

Mandalorian clan of Ordo

Type

Heavy repeating blaster

Requirements
Feats Required

Weapons Proficiency - Heavy Weapons

Special

Upgradeable, Ranged

Technical specifications
Damage

Energy 2-11

Damage Bonus

[Energy, 1 (B2); Energy, 1 (B3); Energy, 1 (B4); total energy damage: Energy, 5-14 (B2, B3, and B4)]

Range

28 m

Critical Threat

20-20, x2

Attack Modifier

[+1 (B4)]

This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.

Melee WeaponsEdit

BladesEdit

Ajunta Pall's BladeEdit

Ajunta Pall's Blade
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 5-15

Damage Bonus

+2 Fire

Critical Threat

20-20, x2

Attack Modifier

+5

Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he.

Bacca's Ceremonial BladeEdit

Bacca's Ceremonial Blade
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 4-14 [6-16 (M1)]

Damage Bonus

+4 Energy [vs. racial group: droid, +2d6, bludgeoning (M3)]

Critical Threat

19-20, x2 [Massive Criticals, +2d6 (M2)]

Attack Modifier

+2 [+4 (M1)]

The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it.

Baragwin Assault BladeEdit

Bargwin Assault Blade
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 2-12

Damage Bonus

+2-12 Energy [Sonic, +1d6 (M1); Sonic, +1d6 (M2) total +2-12 Sonic (M1 and M2)]

Critical Threat

19-20, x2 [Keen, 17-20, x2 (M3)]

Attack Modifier

+2 [+3 (M1); +3 (M2); +3 (M3), total +5 (M1, M2, and M3)]

This advanced vibrosword is a miracle of miniaturization technology. Not only does it deliver increased functionality over a normal vibrosword, it also has capacitors which discharge upon contact with a target. Extra space within the blade can be utilized by a variety of common upgrade modules.

Double-Bladed SwordEdit

Double-Bladed Sword
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-12

Critical Threat

20-20, x2

A difficult weapon to master, the double bladed sword has a grip in the center with two long blades emerging from either end. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

Echani Double-BrandEdit

Echani Double-Brand
Production information
Type

Double bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-18

Damage Bonus

+3 Energy

Critical Threat

20-20, x2

Attack Modifier

+2

Excess energy from the generator in this vibrosword is conducted directly through the blades. Also possessing a rare lightsaber-deflecting cortosis weave, this weapon is a deadly Echani masterpiece.

Note: This weapon may not be available through normal gameplay.

Echani FoilEdit

Echani Foil
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 5-15

Critical Threat

17-20, x2

Attack Modifier

+3

These swords were crafted to honor Raskta Fenni, the best Echani duelist of her time. Many were sold, but imperfections in the difficult lightsaber-deflecting cortosis weave caused few to survive.

Echani Ritual BrandEdit

Echani Ritual Brand
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-13

Critical Threat

20-20, x2

Attack Modifier

+1

Echani Firedancers use the double bladed Ritual Brand in a dodging and slicing pattern so graceful it looks more like a dance than combat.

Echani VibrobladeEdit

Echani Vibroblade
Production information
Type

Short Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 3-12

Damage Bonus

+2 Cold

Critical Threat

19-20, x2

Attack Modifier

+2

These blades are typically used in the off hand. In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroblades are supercooled to keep them in alignment, giving them an icy sting.

Genoharadan Poison BladeEdit

Genoharadan Poison Blade
Production information
Type

Blade

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical 5-15

Critical Threat

19-20, x2

On Hit

Poison, Mild Damage, DC15

Attack Modifier

+3

Forged by the Genoharadan for the exclusive use of their agents, this deadly assassin's blade contains a cannister that emits small doses of poison with each successful hit on an opponent.

Krath Blood BladeEdit

Krath Blood Blade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 2-11

Critical Threat

19-20, x2

Attack Modifier

+1

Twisted by the dark side, this Krath weapon is as deadly as a modern vibroblade. It was meant for assassination, and a cortosis weave that prevents lightsaber sparring damage ensured that even Jedi must respect it.

Krath Dire SwordEdit

Krath Dire Sword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-13

Critical Threat

19-20, x2

Attack Modifier

+1

This was a weapon of distinction in the time of the Krath. Protected against lightsaber sparring damage, Sith would grant these cortosis-laced blades to only the most loyal underlings.

Krath Double SwordEdit

Krath Double Sword
Production information
Type

Double bladed sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-14

Damage Bonus

+1 Cold

Critical Threat

20-20, x2

Attack Modifier

+2

Twisted by the dark side, the Krath favored weapons of fearsome appearance requiring brute strength to wield, and the blades of this weapon are certainly effective, if not elegant.

Krath War BladeEdit

Krath War Blade
Production information
Type

Longsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-13

Critical Threat

20-20, x2

Attack Modifier

+1

Twisted by the dark side, the Krath tempered swords with the power of the Force perhaps even before lightsabers became the weapon of the Jedi, both dark and light.

Long SwordEdit

Long Sword
Production information
Type

Longsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-12

Critical Threat

20-20, x2

Here is where the roots of the lightsaber begin, with traditional swords still wielded today in many primitive cultures. They are simple, but still effective in the right hands.

Massassi BrandEdit

Massassi Brand
Production information
Type

Shortsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 2-7

Critical Threat

20-20, x2

Attack Modifier

+1

During the reign of Naga Sadow the Massassi were transformed into foot soldiers for the Sith. This was their traditional weapon, altered, as they were, to serve the dark side.

Note: This weapon may not be available through normal gameplay.

Mission's VibrobladeEdit

Mission's Vibroblade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-10

Damage Bonus

+1 Physical [+1 Energy (B3)]

Critical Threat

19-20, x2

Attack Modifier

[+1(B1); +1 (B2); total +2 (B1 and B2)]

Working with few resources, Mission Vao turned this basic vibroblade into an exceptional weapon almost as adaptable as she is.

Naga Sadow's Poison BladeEdit

Naga Sadow's Poison Blade
Production information
Type

Longsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-15

Critical Threat

20-20, x2

On Hit

Poison, Average damage, DC25 to negate poison

Attack Modifier

+3

The mere presence of Dark Lord Naga Sadow would come to imbue his personal weapons with the taint he carried, poisoned as his spirit was.

Notched Steel SwordEdit

Notched Steel Sword
Production information
Type

Sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-12

Critical Threat

20-20, x2

The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. There is a strange visual effect upon the sword which makes it seem as if shadows pulse and ebb along its surface. It is very cool to the touch, and upon close inspection a small insignia of a dark circle can be spotted on its hilt.

Prototype VibrobladeEdit

Prototype Vibroblade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-10

Damage Bonus

+1 Physical [+2 Physical (B1); +2 Physical (B2); +2 Physical (B3); +4 Physical total (B1, B2, and B3)]

Critical Threat

19-20, x2

On Hit

[+1 (B2); +2 (B3); +3 total (B2 and B3)]

This is a very adaptable model of vibroblade, made for the user on a budget that will be purchasing upgrades as resources or finances become available.

Sanasiki's BladeEdit

Sanasiki's Blade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 3-12

Damage Bonus

Ion +3 vs. Droids [Energy, +1d6 (M3)]

Critical Threat

19-20, x2 [Keen, 17-20, x2 (M2)]

Attack Modifier

+2 [+4 (M1)]

Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani High Protector with battle droids. Cortosis protects the blade against lightsaber sparring damage while energy cells disrupt droid opponents.

Short SwordEdit

Short Sword
Production information
Type

Shortsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-6

Critical Threat

20-20, x2

Disregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.

Silver Lined SwordEdit

Silver Lined Sword
Production information
Type

Sword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-12

Critical Threat

20-20, x2

This blade is long and straight and sparkles with a silver glow that becomes brighter as the hilt is touched. It is quite warm, and it almost appears that the blade becomes white-hot once it is equipped. Such a fiery weapon would be devastating against an unarmored opponent. A small insignia of a flame is impressed upon the hilt.

Sith Tremor SwordEdit

Sith Tremor Sword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-14

Damage Bonus

+2 Sonic

Critical Threat

19-20, x2

Attack Modifier

+2

Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat.

Sith War SwordEdit

Sith War Sword
Production information
Type

Double bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-17

Critical Threat

20-20, x2

Attack Modifier

+1

Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually impregnated with rare cortosis to protect against lightsaber sparring damage.

Note: This weapon may not be available through normal gameplay.

Teta's SwordEdit

Teta's Sword
Production information
Type

Shortsword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 4-9

Critical Threat

20-20, x2

On Hit

Poison, Average Weakness, DC20

Attack Modifier

+3

Attributed to Empress Teta, this blade speaks of her background as a warrior and her willingness to be on the frontline of the Great Hyperspace War a thousand years ago.

Note: This weapon may not be available through normal gameplay.

The One's VibroswordEdit

The One's Vibrosword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 7-17

Critical Threat

19-20, x2

Attack Modifier

+5

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.

Vibro Double-BladeEdit

Vibro Double-Blade
Production information
Type

Doulbe bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-16

Critical Threat

20-20, x2

Ultrasonic vibrations make this double-bladed sword exceptionally deadly. A rare Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

VibrobladeEdit

Vibroblade
Production information
Type

Short vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Physical, 1-10

Critical Threat

19-20, x2

Small size makes this a good off hand weapon. Echani vibroblades use a rare cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.

VibroswordEdit

Vibro blade-2-
Vibrosword
Production information
Type

Vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-12

Critical Threat

19-20, x2

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.

Wookiee WarbladeEdit

Wookiee Warblade
Production information
Type

Warblade

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-10

Critical Threat

20-20, x2

Though initially they might seem cumbersome, Wookiee Warblades are actually a very efficient design. Kept in continual motion, they can cut a swath through almost anything.

Yusanis' BrandEdit

Yusanis' Brand
Production information
Type

Double bladed vibrosword

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 4-18

Damage Bonus

Ion, +5 vs. Droids [Ion, 1d4 vs. Droids (B2); +3 Fire (B3); total: +6-9 Ion, +3 Fire (B2 and B3)]

Critical Threat

20-20, x2 [Keen, 19-20, x2 (B1)]

On Hit

[Stun, 50% chance, 12 seconds, DC10 to save (B2)]

Attack Modifier

+2 [+3 (B1)]

Yusanis was the most famous of Echani warriors, fighting against oppression and villainy until encountering Darth Revan. Discovering that Revan had killed an Echani senator, Yusanis attempted to tell authorities but fell to the powers of the Sith Lord despite his own impressive abilities and the cortosis weave inherent in all Echani vibroblades.


Stun BatonsEdit

Bothan ChukaEdit

Bothan Chuka
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 3-3

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

Attack Modifier

+2

A very effective device used by Bothan elite. Some systems consider simple possession of one as grounds for execution as a spy. High-density discharge cells make this item unwieldy and unusable in the off-hand.

Bothan Stun StickEdit

Bothan Stun Stick
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-2

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

Attack Modifier

+1

A useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds. High-density discharge cells make this item unwieldy and unusable in the off-hand.

Rakatan Battle WandEdit

Rakatan Battle Wand
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Special

Upgradeable, Melee

Technical specifications
Damage

Physical, 3-3

Critical Threat

20-20, x2

On Hit

Stun 50% chance, 6 seconds, DC14

Attack Modifier

+2

Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.

Stun BatonEdit

Stun Baton
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-1

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

A common weapon, stun batons do minimal damage but can incapacitate a target. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.

Vulkar Shock StickEdit

Vulkar Shock Stick
Production information
Type

Stun baton

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 2-5

Critical Threat

20-20, x2

On Hit

Stun 25% chance, 6 seconds, DC10 to save

A favorite weapon of the Vulkars, this modified stun baton is designed more for the purpose of inflicting pain than actually incapacitating an opponent. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.


LightsabersEdit

Double-Bladed LightsaberEdit

Doublebladedlightsaber
Double-Bladed Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Special

Upgradeable, Lightsaber

Technical specifications
Damage

Energy, 2-20

Critical Threat

20-20, x2

Main article: lightsaber

These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

LightsaberEdit

Lightsaber
Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Special

Upgradeable, Lightsaber

Technical specifications
Damage

Energy, 2-16

Critical Threat

19-20, x2

Main article: lightsaber

Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction.

Short LightsaberEdit

Short Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Special

Upgradeable, Lightsaber
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Technical specifications
Damage

Energy, 2-12

Critical Threat

19-20, x2

Main article: lightsaber

Lightsabers can come in shorter styles, often used in the off hand during two-weapon fighting. As in larger versions different focusing crystals can produce additional effects.

Yoda
Yoda wielding his short lightsaber
Marauder 09Added by Marauder 09

Sith LightsaberEdit

Sith Lightsaber
Production information
Type

Lightsaber

Requirements
Feats Required

Weapons Proficiency - Lightsaber

Technical specifications
Damage

Energy, 2-16

Critical Threat

19-20, x2

Main article: lightsaber

This lightsaber is quite intricate in its design, the hilt covered in delicate runes and inlaid with black markings. No doubt the purpose of the weapon is primarily ceremonial, though it certainly seems to perform as a lightsaber should.

Darth Malak's lightsaber (single only) This weapon is one of the six exclusive super powerful lightsabers it is normally impossible to find. (may disappear from inventory if not equiped)

Mantle of the force One of the six exclusive super powerful lightsabers like Makak's, it is normally impossible to find it is also an exclusive color, also comes in double or single. (may disappear from inventory if not equiped)

Guardian of the force One of the six exclusive super powerful lightsabers, it is normally impossible to find and is a exclusive color,also comes in double and single. (may disappear from inventory if not equiped)

Bastila's lightsaber (double only) one of the six super powerful lightsabers, like the others, it is normally impossible to find and may disappear from inventory if not equiped.

OtherEdit

Chieftain's Gaffi StickEdit

Chieftain's Gaffi Stick
Production information
Type

Gaderffii

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-8

Damage Bonus

+4 Physical

Critical Threat

20-20, x2

On Hit

Poison, Average Weakness, DC20 to save

Attack Modifier

+2

A variation of the traditional gaffi stick, or gaderffii, marked as a chieftain's weapon by its slightly more ornate appearance and better construction.

Gaffi StickEdit

Gaffi Stick/Gaderffii
Production information
Type

Gaderffii

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-8

Critical Threat

20-20, x2

The Gaffi stick, or Gaderffii, is the traditional melee weapon of the Sand People. Crafted out whatever salvage is at hand, they can be very effective in close combat.

Gamorrean BattleaxeEdit

Gamorrean Battleaxe
Production information
Type

Waraxe

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-12

Critical Threat

20-20, x2

Gamorrean Battleaxes, much like their namesake species, are heavy, unsubtle, and generally a very damaging influence in almost any situation.

Note: This weapon may not be available through normal gameplay.

Massassi Battle StaffEdit

Massassi Battle Staff
Production information
Type

Quarterstaff

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 4-9

Critical Threat

20-20, x2

Attack Modifier

+3

The Massassi were a proud race altered by the Sith millenia ago and subsequently exterminated along with Exar Kun. This weapon was the symbol of a proven warrior.

QuarterstaffEdit

Quarterstaff
Production information
Type

Quarterstaff

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 1-6

Critical Threat

20-20, x2

Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.

Raito's GaderffiiEdit

Raito's Gaderffii
Production information
Type

Gaderffii

Requirements
Feats Required

Weapons Proficiency - Melee Weapons

Technical specifications
Damage

Physical, 6-13

Critical Threat

20-20, x2

Attack Modifier

+5

This may have belonged to a Sand People warrior famous among his kind for killing a young Jedi, but the one tribe that kept the oral history of this event was wiped out long ago.



GrenadesEdit

Adhesive GrenadeEdit

Adhesive Grenade
Technical information
Damage

None

Secondary

Entangle for 15 sec

Area of Effect

4m

Range

Long

These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades allowing allies to soon pass unhindered.

Concussion GrenadeEdit

Concussion Grenade
Technical information
Damage

None

Secondary

Stun for 9 sec

Area of Effect

4m

Range

Long

Save

DC15 for no effect

This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.

CryoBan GrenadeEdit

CryoBan Grenade
Technical information
Damage

Cold, 20 pts

Secondary

Paralyzation for 6 sec

Area of Effect

4m

Range

Long

Save

DC15 for half damage
negates paralyzation

A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.

Frag GrenadeEdit

Frag Grenade
Technical information
Damage

Piercing, 20 pts

Area of Effect

4m

Range

Long

Save

DC15 for half damage

Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.

Ion GrenadeEdit

Ion Grenade
Technical information
Damage

Ion, 15 pts (45 pts vs. droids)

Area of Effect

4m

Range

Long

Save

DC15 for half damage

These grenades emit an extremly strong burst of energy devastating to any droids or personal shields caught in the effect.

Plasma GrenadeEdit

Plasma Grenade
Technical information
Damage

Heat, 36 pts

Area of Effect

4m

Range

Long

Save

DC15 for half damage

These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.

Poison GrenadeEdit

Poison Grenade
Technical information
Damage

Special

Secondary

Poison, 4 pts every 3 sec for 30 sec

Area of Effect

4m

Range

Long

Save

DC25 for no effect

This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.

Sonic GrenadeEdit

Sonic Grenade
Technical information
Damage

Sonic, 20 pts

Secondary

-6 Dexterity for 30 sec

Area of Effect

4m

Range

Long

Save

DC15 for half damage
Negates dexterity penalty

These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.

Thermal DetonatorEdit

Thermal detonator
Technical information
Damage

Energy, 60 pts

Secondary

Knockdown

Area of Effect

4m

Range

Long

Save

DC15 for half damage

This republic device contains a baradium coumpound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.

Droid WeaponsEdit

FlamethrowerEdit

Advanced FlamethrowerEdit

Gravity GeneratorEdit

Advanced Gravity GeneratorEdit

Shield DisruptorEdit

Stun RayEdit

Advanced Stun RayEdit

UpgradesEdit

Melee weapon upgradesEdit

(M1) - Vibration CellEdit

Main article: Vibration Cell

The Vibration Cell was a common modification for upgradeable melee weapons. It improved the vibration of vibroblades, improving the efficiency of the weapon.

(M2) - Durasteel Bonding AlloyEdit

Durasteel Bonding Alloy was a common modification for upgradeable melee weapons. It improved the edge of the weapon and also the durablity of it, causing it to be able to inflict more damage.

(M3) - Energy ProjectorEdit

Main article: Energy Projector

The Energy Projector was a common modification for upgradeable melee weapons. It added an energy field to the weapon, increasing the bonus damage dealt (Energy, Sonic, etc in addition to the Physical damage).

Ranged weapon upgradesEdit

(B1) - ScopeEdit

Main article: Scope

The Scope was a common modification for upgradeable ranged weapons. It increased the accuracy of the weapon, allowing it to target key points for more damage or adding attack bonuses to the weapon.

(B2) - Improved Energy CellEdit

Main article: Improved Energy Cell

The Improved Energy Cell was a common modification for upgradeable ranged weapons. It increased the power of the energy cell, allowing the weapon a more powerful shot.

(B3) - Beam SplitterEdit

Main article: Beam Splitter

The Beam Splitter was a common modification for upgradeable ranged weapons. It generally added power to the weapon by focusing the laser into a more directed blast.

(B4) - Hair TriggerEdit

Main article: Hair Trigger

The Hair Trigger was a common modification for upgradeable ranged weapons. It allowed the user better reaction time and therefore improved the damage able to be done and gave the weapon an attack bonus.

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