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List of KotOR equipment

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This is a complete list of all equipment/armor used in Star Wars: Knights of the Old Republic. For weapons, see here. For items, see here.

Contents

[edit] Robes

  • Jedi Robe (Brown only)
    • Feats Required: Jedi Defense
    • Defense Bonus: 1
    • Max Dexterity Bonus: +8
  • Jedi Knight Robe (Red, Brown, or Blue)
    • Feats Required: Jedi Defense
    • Defense Bonus: 2
    • Max Dexterity Bonus: +8
  • Jedi Master Robe (Brown only)
    • Feats Required: Jedi Defense
    • Defense Bonus: 3
    • Max Dexterity Bonus: +8
  • Dark Jedi Robe
    • Feats Required: Jedi Defense
    • Defense Bonus: 1
    • Max Dexterity Bonus: +8
  • Dark Jedi Knight Robe (Black and Blue)
    • Feats Required: Jedi Defense
    • Defense Bonus: 2
    • Max Dexterity Bonus: +8
  • Dark Jedi Master Robe (Black, Gray, or Blue)
    • Feats Required: Jedi Defense
    • Defense Bonus: 3
    • Max Dexterity Bonus: +8
  • Quel-Droma Robes
    • Feats Required: Jedi Defense
    • Defense Bonus: 5
    • Max Dexterity Bonus: +8
    • Wisdom: +2
    • Restricted to: Light side
  • Star Forge Robes
    • Feats Required: Jedi Defense
    • Defense Bonus: 5
    • Max Dexterity Bonus: +8
    • Saves: All +2
    • Wisdom: +5
    • Restricted to: Light side
  • Darth Revan's Robes
    • Same stats as Star Forge Robes
    • Restricted to: Dark Side

[edit] Armor

Note: Wookiees cannot wear armor

There were several proficiency levels of armor.

[edit] Light armor

  • Baragwin Shadow Armor
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 7
    • Max Dexterity Bonus: +4
    • Skills: Stealth +4
    • Special:Upgradeable, Armor
  • Baragawin Shadow Armor (Fully Upgraded)
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 9
    • Max Dexterity Bonus: +4
    • Skills: Stealth +8
    • Special: [[Upgradable, Armor
  • Bonadan Alloy Heavy Suit
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 6
    • Max Dexterity Bonus: +4
  • Combat Suit
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 4
    • Max Dexterity Bonus: +5
  • Darth Bandon's Fiber Armor
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 5
    • Max Dexterity Bonus: +5
    • Damage Resistance: 25/- vs. Fire
  • Darth Bandon's Fiber Armor (Fully Upgraded)
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 7
    • Max Dexterity Bonus: +5
    • Damage Resistance: 25/- vs. Fire
    • Immunity: Mind-Affecting
  • Echani Fiber Armor
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 5
    • Max Dexterity Bonus: +5
  • Echani Fiber Armor (Fully Upgraded)
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 7
    • Max Dexterity Bonus: +5
    • Damage Resistance: Resist 20/- vs. Cold, 20/- vs. Fire
  • Echani Light Armor
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 5
    • Max Dexterity Bonus: +5
    • Damage Resistance: Resist 15/- vs. Fire
  • Genoharadan Mesh Armor
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 7
    • Max Dexterity Bonus: +5
    • Dexterity: +3
    • Skills: Stealth +4
  • Heavy Combat Suit
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 5
    • Max Dexterity Bonus: +4
  • Light Exoskeleton
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 6
    • Max Dexterity: +5
    • Dexterity: +1
    • Strength: +1
  • Light Exoskeleton (Fully Upgraded)
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 8
    • Max Dexterity Bonus: +5
    • Dexterity: +1
    • Strength: +2


  • Massassi Ceremonial Armor
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 5
    • Max Dexterity Bonus: +5
    • Immunity: Critical Hits
  • Reinforced Fiber Armor
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 7
    • Max Dexterity Bonus: +4
  • Republic Mod Armor
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 5
    • Max Dexterity Bonus: +4
  • Republic Mod Armor (Fully Upgraded)
    • Feats Required: Armor Proficiency - Light
    • Upgradable, Armor
    • Defense Bonus: 6
    • Max Dexterity Bonus: +4
    • Immunity: Mind-Affecting
  • Zabrak Battle Armor
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 6
    • Max Dexterity Bonus: +4
    • Damage Resistance: 20/- vs. Cold
  • Zabrak Combat Suit
    • Feats Required: Armor Proficiency - Light
    • Defense Bonus: 5
    • Max Dexterity Bonus: +5

[edit] Medium armor

  • Bronzium Light Battle Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 8
    • Max Dexterity Bonus: +2
  • Cinnagar War Suit
    • Feats Required: Armor Proficiency - Medium
    • Defense Bonus: 7
    • Max Dexterity Bonus: +3
    • Damage Resistance: Resis 15/- vs. Sonic
  • Davik's War Suit
    • Feats Required- Armor Proficiency - Medium
    • Upgradable, Armor
    • Defense Bonus: 8
    • Max Dexterity Bonus: +3
    • Damage Resistance: Resist 10/- vs. Cold, Resist 10/- vs. Fire
  • Echani Battle Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 7
    • Max Dexterity Bonus: +3
  • Environmental Bastion Armor
    • Feats Required- Armor Proficiency - Medium
    • Upgradable, Armor
    • Defense Bonus: 7
    • Max Dexterity Bonus: +3
    • Damage Immunity: 100% vs. Cold, 100% vs. Fire, 100% vs. Sonic
  • Environmental Bastion Armor (Fully Upgraded)
    • Feats Required- Armor Proficiency - Medium
    • Upgradable, Armor-
    • Defense Bonus: 9
    • Max Dexterity Bonus: +3
    • Damage Immunity: 100% vs. Cold, 100% vs. Fire, 100% vs. Sonic
    • Immunity: Mind-Affecting, Poison
  • Exar Kun's Light Battle Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 9
    • Max Dexterity Bonus: +3
  • Heavy Exoskeleton
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 9
    • Max Dexterity Bonus: +2
    • Constitution: +1
    • Strength: +2
  • Heavy Exoskeleton (Fully Upgradable)
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 13
    • Max Dexterity Bonus: +2
    • Constitution: +3
    • Strength: +3
  • Jamoh Hogra's Battle Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 11
    • Max Dexterity Bonus: +2
    • Immunity: Critical Hits
  • Krath Heavy Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 9
    • Max Dexterity Bonus: +2
  • Krath Holy Battle Suit
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 9
    • Max Dexterity Bonus: +2
    • Damage Resistance: Resist 15/- vs. vs. Cold, Resist 15/- vs. Fire, 15/- vs. Sonic
  • Light Battle Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 7
    • Max Dexterity Bonus: +2
  • Military Suit
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 6
    • Max Dexterity Bonus: +3
  • Powered Light Battle Armor
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 8
    • Max Dexterity Bonus: +2
    • Strength: +1
    • Damage Resistance: Resist 25/- vs. Sonic
  • Verpine Fiber Mesh
    • Feats Required- Armor Proficiency - Medium
    • Defense Bonus: 8
    • Max Dexterity Bonus: +3

[edit] Heavy armor

  • Battle Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 8
    • Max Dexterity Bonus: +1
    • Calo Nord's Battle Armor
    • Feats Required: Armor Proficiency - Heavy
    • Upgradable, Armor
    • Defense Bonus: 9
    • Max Dexterity Bonus: +1
    • Damage Resistance: Resist 10/- vs. Cold, Resist 10/- vs. Fire, 10/- vs. Sonic
  • Calo Nord's Battle Armor (Fully Upgraded)
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 12
    • Max Dexterity Bonus: +1
    • Damage Resistance: 10/- vs. Cold, 10/- vs. Fire, 10/- vs. Sonic
    • Immunity: Critical Hits, Mind-Affecting
  • Cassus Fett's Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 10
    • Max Dexterity Bonus: +0
    • Damage Resist: Resist 10/- vs. Cold, Resist 10/- vs. Fire, Resist 10/- vs. Sonic
  • Durasteel Heavy Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 10
    • Max Dexterity Bonus: +0
  • Jurgan Kalta's Power Suit
    • Feats Required: Armor Proficiency - Heavy
    • Upgradable, Armor
    • Defense Bonus: 10
    • Max Dexterity Bonus: +0
  • Heavy Battle Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 9
    • Max Dexterity Bonus: +1
  • Mandalorian Assault Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 13
    • Max Dexterity Bonus: +0
    • Damage Resistance: Resist 25/- vs. Cold, Resist 25/- vs. Fire


  • Mandalorian Battle Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 11
    • Max Dexterity: +0
  • Mandalorian Heavy Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 11
    • Max Dexterity Bonus: +0


  • Powered Battle Armor
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 9
    • Max Dexterity Bonus: +1
    • Strength: +1
  • Verpine Zal Alloy Mesh
    • Feats Required: Armor Proficiency - Heavy
    • Defense Bonus: 12
    • Max Dexterity Bonus: +1

[edit] Unrestricted armor

  • Sand People Clothing
  • Clothing

[edit] Headgear

Note: Wookiees cannot use headgear

  • Advanced Agent Interface
    • Skills: Awareness +7, Computer Use +7, Demolitions +7, Repair +7, Security +7
  • Advanced Aural Amplifier
    • Skills: Awareness +4
  • Advanced Bio-Stabilizer Mask
    • Saves: All +1
    • Immunity: Mind-Affecting, Poison
  • Aural Amplifier
    • Skills: Awareness +2
  • Bothan Perception Visor

Skills: Awareness +3, Demolitions +2, Security +2

  • Bothan Sensory Visor

Skills: Awareness +4, Demolitions +3, Security +3 Immunity: Critical Hits

  • Breath Mask

Immunity: Poison

  • Circlet of Saresh

Wisdom: +5

  • Combat Sensors

Dexterity: +2 Bonus Feat(s): Weapon Focus: Blaster Pistol, Weapon Focus: Blaster Rifle

  • Davik's Visor

Bonus Feat(s): Improved Power Blast

  • Demolitions Sensor


  • Genoharadan Visor

Saves: Reflex +3 Skills: Awareness +4, Demolitions +2

  • Heavy Targeting Optics

Bonus Feat(s): Weapon Focus: Blaster Rifle, Weapon Focus: Heavy Weapons, Weapon Specialization: Blaster Rifle, Weapon Specialization: Heavy Weapons

  • Interface Band

Skills: Computer Use +2, Demolitions +2, Security +2 Damage Resistance: Resist 5/- vs. Sonic

  • Interface Visor

Skills: Computer Use +4, Demolitions +4, Security +4 Damage Resistance: Resist 5/- vs. Sonic

  • Light-Scan Visor


  • Motion Detection Goggles


  • Neural Band


  • Sith Mask

Feats Required: Armor Proficiency - Heavy Regenerate Force Points: 1

  • Sonic Nullifiers


  • Tulak Hord's Mask


  • Verpine Occular Enhancer

[edit] Belts

  • Adrenaline Amplifier
    • Saves: Reflex +2
  • Adrenaline Stimulator
    • Saves: All +4
    • Dexterity: +2
  • Advanced Adrenaline Amplifier
    • Saves: Reflex +3
  • Advanced Stealth Unit
    • Stealth: +4
  • Aratech Cardio-Regulator
    • Saves: Fortitude +1
    • Constitution: +3
    • Strength: +1
  • Aratech Echo Belt
    • Dexterity: +4
    • Stealth: +10
  • Aratech SD Belt
    • Skills: Stealth +2
    • Damage Immunity: 25% vs. Sonic
  • Baragawin Stealth Unit
    • Dexterity: +3
    • Skills: Awareness +4, Stealth +10
  • Brejik's Belt
    • Dexterity: +1
    • Damage Resistance: 5/- vs. Bludgeoning
  • Calrissian's Utility Belt
    • Skills: Computer Use +3, Demolitions +3, Repair +3, Security +3
  • Cardio-Regulator
    • Saves: Fortitude +2
  • CNS Strength Amplifier
    • Saves: All +2
    • Strength: +2
  • Czerka Utility Belt
    • Skills: Demolitions +2, Repair +2, Security +2, Treat Injury +3
  • Defel Mimicker
    • Dexterity: +3
    • Skills: Stealth +8
  • Electrical Capacitance Shield
    • Damage Immunity: 75% vs. Electrical
  • Eriadu Stealth Unit
    • Dexterity: +2
    • Skills: Stealth +6
  • Exchange Shadow Caster
    • Dexterity: +1
    • Skills: Awareness +2, Stealth +4
  • Exchange Utility Belt
    • Dexterity: +1
    • Strength: +1
    • Skills: Computer Use +3, Demolitions +3, Repair +3, Security +3
  • Frozian Scout Belt
    • Restricted class: Scout
    • Defense Bonus: 1
    • Dexterity: +3
    • Skills: Stealth +3
  • Genoharadan Stealth Unit
    • Skills: Stealth +8
  • GNS Strength Amplifier
    • Strength: +4
  • Hyper Adrenaline Amplifier
    • Saves: Reflex +3
    • Dexterity: +1
  • Immorality Belt
    • Attack Modifier: -2
    • Resist 10/- vs. Bludgeoning
    • Resist 10/- vs. Energy
    • Resist 10/- vs. Piercing
    • Resist 10/- vs. Slashing
    • Constitution: +1
  • Immunity Belt
    • Attack Modifier: -1
    • Resist 5/- vs. Bludgeoning
    • Resist 5/- vs. Energy
    • Resist 5/- vs. Piercing
    • Resist 5/- vs. Slashing
    • Constitution: +1
  • Inertial Inhibitor
    • Defense Bonus: 1
    • Dexterity: +1
  • Jal Shey Belt
    • Wisdom: +1
    • Force Resist: +14
  • Jal Shey Mentor Belt
    • Wisdom: +2
    • Force Resist: +20
  • Multishield Generator
    • Damage Immunity: 50% vs. Electrical, 50% vs. Fire, 15% vs. Ion
  • Nerve Amplifier Belt
    • Immunity: Mind-Affecting
  • Power Belt
    • Strength: +1
  • Qel-Droma Belt
    • Charisma: +2
    • Wisdom: +1
    • Damage Immunity: 20% vs. Dark Side, 20% vs. Light Side
  • Saftey Harness
    • Skills: Demolitions +1
  • Sound Stealth Dampening Unit
    • Skills: Stealth +2
  • Stealth Field Generator
    • Enables Stealth
  • Strength Amplifier
    • Strength: +1
  • Systech Cardio-Regulator
    • Saves: Fortitude +1
    • Constitution: +1
  • Tech Specialist Belt
    • Dexterity: +2
    • Strength: +1
    • Skills: Awareness +2, Computer Use +4, Demolitions +4, Repair +5, Security +4, Treat Injury +3
  • Thermal Shield Generator
    • Damage Immunity: 100% vs. Fire
  • Verpine Cardio-Regulator
    • Saves: Fortitude +3

[edit] Energy shields/Arm bands

  • Arkinian Energy Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Sonic, Cold, Heat, Electrical 40 points total
  • Brejik's Arm Band
    • Damage Resistance: Resist 5/- vs. Slashing
  • Echani Dueling Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Electrical 60 points total
  • Echani Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Sonic, Electrical 50 points total
  • Energy Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Electrical 20 points
  • Mandalorian Melee Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Bludgeoning, Piercing, Slashing 20 points total
  • Mandalorian Power Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Bludgeoning, Piercing, Slashing, Electrical 30 points total


  • Sith Energy Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Sonic, Electrical 30 points total
  • Verpine Prototype Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Sonic, Cold, Heat, Electrical 70 points total
  • Yusanis' Dueling Shield
    • Uses: 5/5
    • Duration: 200 seconds, or max damage taken
    • Deflection: Energy, Electrical 100 points total

[edit] Gloves

  • Brejik's Gloves
  • Genoharadan Gloves
  • Karakan Gauntlets
  • Marka Ragnos' Gauntlets
  • Stabilizer Gauntlets
  • Advanced Stabilizer Gloves
  • Sith Power Gauntlets
  • Strength Gauntlets
    • +1 strength
  • Verpine Bond Gauntlets

[edit] Implants

There were several proficiency levels of implant use.

[edit] Level 1 implants

  • Carido Package
  • Memory Package
  • Response Package

[edit] Level 2 implants

  • Nerve Enhancement Implant
  • Retinal Combat Implant

[edit] Level 3 implants

  • Advanced Bio-Stabilizer Implant
  • Advanced Combat Implant
  • Advanced Senory Implant
  • Bavakar Cardio Package
  • Bio-Antidote Package
  • Cardio Power System
  • Sith Regenerator