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This is a list of strategies to complete the levels in LEGO Star Wars: The Video Game and LEGO Star Wars II: The Original Trilogy.

The following strategies are for Story Mode, and currently they do not all explain how to obtain mini-kits.

Star Wars Episode I: The Phantom MenaceEdit

Chapter One: NegotiationsEdit

Use the Force to break the door. Several droids will now shout "Intruder Alert!" and start shooting at you. It should be easy to deflect their fire and kill them all. As you move through the level, you will encounter small PK droids. You can use the Force on these or kill them, but they are harmless and will not attack you. Go to the next hallway and you will be met by another group of droids. They are also easy to defeat. Once they are out of the way, smash the blockade and collect the studs if you wish. Move to the end of this hallway and take control of TC-14. Open the two doors and switch back to Qui-Gon or Obi-Wan. Use the force to open the grate, then kill the two droids that run out. Move through the opening to progress to the next area. Jump across to get the blue stud if you like, but it really doesn't matter if you miss it. There is one droid on higher ground than you, jump up and kill him. More droids will rush in. be careful not to get hit, as they may attack from all sides. Move down the ramp and eliminate the group of droids. A cut scene of two Droidekas will occur. When you regain control, run up to one on the Droidekas, blocking its fire if necessary. Do a jump attack to disable its shield, destroy it, and repeat for the other Droideka. Use the Force to build the platforms and jump over the gate. Stand on one of the buttons, and the other character should do the same. TC-14 will now walk through. Kill the droids that come out from behind the tank, then switch to TC-14 to open the tank's door. Walk in to complete the mission.

Mini-kit: Republic Cruiser

Canister 1:In the corridors outside of the first room, flip all six levers with the blue lights to make the canister appear.

Canister 2: Further down the corridors outside of the first room, flip all six levers with the purple lights to make the canister appear.

Canister 3: Just outside of the first room, activate the protocol panel, and enter the room with a force field. Step on both buttons to deactivate the field, so the canister can be reached.

Canister 4: Between the blue and purple sets of levers in the corridors, there is another protocol panel. Activate it, and enter the room with some blocks and a force field. Enter the vent (as a kid) to reach an upper walkway, and step on the button there to deactivate the field, which is blocking the canister on the opposite side of the room. Use the Force to stack up the crates, and then use them to double jump (as Jar Jar) over to it.

Canister 5: Near the purple set of levers in the corridors, there is an astromech panel. Activate it, and enter the maintenance room. Standing on the tool cart (as Jar Jar), have the other character use the Force on it to move it, and then double jump to grab the canister high up in the air.

Canister 6: Enter the maintenance room. Use the Force to assemble the droid fighter, so it will fly over to the other side, past the force fields. Use the Force to remove the vent grating, and then double jump (as Jar Jar) into the vent to reach the other side. Hover (as an astromech droid) across the gap to catch up to the droid fighter. Double jump up to the canister above the fighter. (To shut off the force fields, activate the astromech panel near the fighter.)

Canister 7: Go to the room before the hangar, the one where the Force has to be used to move a gate aside, causing some battle droids to come out. After using the Force on the gate to turn it into a platform, double jump (as Jar Jar) from this platform to reach the canister high up in the air.

Canister 8: After entering the hangar, double jump (as Jar Jar) over to the nearby ledge with the canister. For an easier time, use the Force on the crates below to form a stack first.

Canister 9: After entering the hangar, follow the screen to the left to see a large capsule. Use the Force on this capsule to form a stack, and then get up to the door on the high ledge. Activate the astromech panel, and then enter the room with a button. Have one character step on the button to raise a platform, and then have the other character use that platform to leap into both side chambers. Step on the two buttons in these side chambers to open the container that is holding the canister.

Canister 10: At the hangar, look for some crates before the force field, near the magnet that can attract robots. Use the Force on these crates to form a stack, and then double jump (as Jar Jar) up onto the high platform. Have the other character use the Force on the lever below to move this platform towards the canister.

Chapter Two: Invasion of NabooEdit

Run through this area, attacking any droids who come near to you before they can get a shot at you. when your path is blocked by a tank, sue the Force to heat up the engine three times until it explodes. Jump over the wreckage and continue through this area. In the second area, take control of Jar Jar Binks and use him to jump across the platforms. Use the Force to construct bridges. Do this a few times and you will see a droid when one of the platforms lowers. Destroy it and move on. Use the Force to move the objects on the higher ground to construct a bridge. Cross over and be careful, because droids will begin shooting you. Once they are taken care of, move on to the next area. You will now be in a swamp. This section is pretty simple, just run through and kill all the droids. At the far right of the area, take control of Jar Jar and jump up to the higher ground. Run to the end to lower a platform, revealing a door. You should now take control of Qui-Gon Jinn or Obi-Wan Kenobi. Go through the door into an area similar to the beginning of the level. A group of about five or six droids will begin to attack you. Defeat them all and run down to the water. Run through a bit of the water to complete the level.

Mini-kit: Gungan Bongo

Canister 1: Not far from the starting point, find a side path to the right, off the main route. Shoot the target switch to make the canister appear.

Canister 2: After using the Force on the fallen tree, destroy it to find the canister.

Canister 3: After using the Force to blow up the wrecked transport, stand on the remains of the transport and then double jump (as Jar Jar) to the canister above in the air.

Canister 4: Destroy the remains of the transport. The canister is inside the hole beneath the transport.

Canister 5: Before the large head statue at the ruins, use the Force to pull out some plants, revealing a stone piece. Use the Force on it to form a platform, and then double jump (as Jar Jar) from it to reach the canister.

Canister 6: In the middle of the ruins, there is a high square-shaped ledge. After using the Force to move aside the blocks covering it, double up there (as Jar Jar) to grab the canister.

Canister 7: At the cliffs, where the path is narrow, use the Force on some pieces to form a platform. Drop down to this platform to get the canister, which is lying in a small alcove within the face of the cliff.

Canister 8: At the cliffs, enter the vent (as young Anakin or Boba Fett) to reach a lower ledge, where the canister is located.

Canister 9: After the large pool of water, there is a small swampy area. Destroy the clutter blocking the alcove there to find the canister.

Canister 10: Before the end of the forest, use the Force to reassemble the large robot to make the canister appear. Build the robot in this order: legs, torso, and then head.

Chapter Three: Escape from NabooEdit

You start off with Captain Panaka and Queen Amidala in the palace courtyard, where two Royal Palace Guards are being attacked by droids. Destroy all of the droids in the courtyard and move to the grapple point. Go up and shoot the droids at the end of this balcony. Then grapple up to the next balcony and destroy the droids along here. Go up again and more droids will appear. Once they are taken care of, destroy the object that is covering the grapple point, then go up again. Be careful in this area, as a lot of droids will appear, and you can't block their shots. Once they are all dead, move on to the next area. Go to the end of this path and destroy the two droids. Go through the gate to the next area. Smash the window and destroy the droids surrounding the conservatory. Shoot the target next to the gate. Next, smash the grating surrounding the blue stud and drop down. You will now regroup with Qui-Gon and Obi-Wan, who will help you to destroy the droids that have appeared. Move to the next area and defeat all of the droid groups on the roof. Stand on the buttons on top of the domes and got to the top right of the roof. Smash the grating with the green lights around it and drop down to escape.

Mini-kit: Royal Starship

Canister 1: At the starting point, use the Force to pull out the sections of the walls between the destructible doors. Use the Force to stack these pieces, and then double jump (as Jar Jar) from them towards the canister high up beside the wall.

Canister 2: In the first area with the starting point, grapple up to the highest floor. Before entering the doorway that leads to the next area, use the Force to pull out discolored sections of the wall and to form platforms. From these platforms, hover (as an astromech droid) across to the green vines to get the partially concealed canister.

Canister 3: After entering the doorway that leads to the second area, simply move towards the camera to find the canister.

Canister 4: In the area with the first target switch, drop down to lowest level, without falling into the pits. Follow the exterior ledge towards the right of the screen. The canister is at the dead end of this exterior ledge.

Canister 5: In the area with the first target switch, drop down to lowest level, without falling into the pits. Follow the exterior ledge towards the left of the screen. Hover (as an astromech droid) across the gap, and then grapple up to the high ledge with the canister.

Canister 6: In the lengthy area with several plant-covered balconies, grapple up to the balcony that has the canister. (This is near the same area where Amidala and Panaka meet up with Qui-Gon and Obi-Wan in the story mode.)

Canister 7: In the lengthy area with several plant-covered balconies, climb up to a high ledge with a vent. Enter the vent (as a kid) to reach a large balcony, where the canister is.

Canister 8: Destroy the spherical trees around the large domes at the rooftop area, and then use the Force to move their pots over to the central dome. Double jump (as Jar Jar) from the stack of pots to reach the canister high up in the air.

Canister 9: At the rooftop area, step on the buttons on the large domes to open up all the cages. A cage on the left side holds the canister.

Canister 10: At the rooftop area, step on the buttons on the large domes to open up all the cages. A cage on the right side holds the canister. It is placed in the hole marked by green lights. (This is the end of the chapter, so it cannot be missed.)

Chapter Four: Mos Espa PodraceEdit

You might die a lot in this level, but all in all it is pretty straightforward. The general rule is to use the boost pads as often as you can and avoid the obstacles that appear later on. When you are in the part with the Tusken Raiders, just keep moving and using the boost pads and you should be fine. You must reach the end of each section before the time limit ends. Once a section is completed, you will go back to last place again for some reason. If you get in front of the podracer with the green arrow above it (Sebulba's Podracer), you will definitely make it in time, because to aim is to beat him to the next section. There are three laps.

Mini-kit: Sebulba's Podracer

Canisters: Canisters on this level are easy to collect, almost all of them are on the main track, but you must go up the ramp near the start to collect one of them.

Chapter Five: Retake Theed PalaceEdit

Use a blaster character to shoot the droids from a distance. As soon as the Droidekas begin to roll towards you, shoot them both quickly four times. Switch to a Jedi and use the Force to construct a ramp. Use R2 to go up the ramp and open the door leading to the next area. Use a Jedi character to attach the grapple hook to the beam for Padme and Panaka, open the vent for Anakin Skywalker and construct a platform for Qui-Gon Jinn and Obi-Wan Kenobi. Use a Jedi to cross the pit and you will be confronted by two Droidekas and some other droids. Use a double jump attack to destroy the shields and then destroy the Droidekas and the other droids. Stand on one of the buttons and the other five characters will stand on the others, opening a door. Droids will run through it, destroy them. DO NOT turn left unless you want to face another two droidekas. Use R2 to open the door and go through. Follow the path to the next courtyard and destroy all the droids on the ground. Use the Force to construct some stairs and go up. Destroy the two droids to your right on the way up if you wish. Use the Force to build a bridge and cross it. R2 will use the elevator. Destroy the droids along the walkway and use the Force to move the block on the other side. Stand on the button to open the vent and take control of Anakin. Go through the vent and stand on the button to open the gate. Go back through the vent, take control of one of the Jedi and go through the gate. Use the Force to open the vent and fix the elevator for R2. Destroy the object covering the grapple point and then run to the two blocks at the front of the area. Jump on one of them and the other Jedi will do the same. Use the Force to lift the other Jedi's block into the air. The other Jedi will do the same for you. Jump across the platforms and run to where the other characters are waiting. Stand on a button each to open the door. Run through the dining area, destroying all the droids you encounter. Destroy the Droideka and destroy the middle statue. Go through the opening and right down to the end. You will now be in the hangar, where you must rescue six pilots. Use blaster characters to go up to higher levels with grapple points, use Jedi to operate the block lifts and use the Force to build small towers out of blocks. The large blocks should always go at the bottom on the pile. There is also a pilot on the ground. Once they are all rescued, use R2 to activate the panel that opens the hangar door. Go outside to complete the level.

Mini-kit: Naboo N-1 Starfighter

Canister 1: After the starting point, before the first astromech panel, grapple to the upper walkways. Find and destroy the circular window along the middle of these walkways to find the canister.

Canister 2: After the starting point, before the first astromech panel, grapple to the upper walkways. The canister is behind the brown lattices at one side.

Canister 3: In the circular chamber with the buttons that open the gate, destroy the statue to uncover a hidden button. Step on this hidden button to open up the secret wall compartment where the canister is held.

Canister 4: Find the dark hallway full of red lights that can only be activated by Dark Jedi. At the end of this hallway, double jump (as Jar Jar) up to a higher short corridor. Use the Dark Side of the Force on the dark statue to find the canister.

Canister 5: At the area with the fountains, climb up to the high ledges near the spiral staircase. The canister is inside a room enclosed by several destructible lattices.

Canister 6: At the area with the fountains, repair and cross the bridge. Climb up along some high ledges. Use the Force to pull out discolored bricks from the wall and to form a platform. Use this platform to leap up to the highest ledge to find the canister.

Canister 7: Before climbing up to the balcony that leads into the palace, drop down to a lower ledge outside, where the canister lies.

Canister 8: At the dining hall inside the palace, use the Force to stack up a set of tables. Use them to climb up to a grappling point behind some pillars. Grapple to the high walkway that leads to the canister.

Canister 9: Inside the hangar, get up to the crewman who is being held on a high platform at the back corner. From his position, grapple up to the high ledge with the canister, which is lying just above the hook.

Canister 10: Inside the hangar, get up to the two crewmen who are being held in the high alcove. From their position, double jump (as Jar Jar) up to the narrow ledges. Follow these ledges, towards the right of the screen, over to the canister.

Chapter Six: Darth MaulEdit

This level is pretty easy. Maul will call in four battle droids to shoot at you on the other side of the pit. Do not keep pressing the block button, just press it once and time it right. You can only deflect the fire to hit the droids on your first stroke with the lightsaber. Once they are all dead, Maul will propel explosive barrels at you. Use the Force to throw them back to him. Repeat these two processes until he leaves. Rebuild the bridge using the Force and cross it. Go through the large door at the end. Follow Maul through this section. In the next area, jump across to the next platform and a cut scene will occur showing two droid commanders calling in reinforcements. Once you have killed the two droid commanders, the droids will stop spawning. Finish off any remaining droids and two Droidekas will appear. Do not use the jump attack to deactivate the shield, or you will fall off the platform. If you do not mind losing some studs, however, you can do this as it is much quicker. Once they are defeated, both characters should stand on the buttons to make another platform appear. Jump across and head to the Energy Beam Hallway. Both characters must use the Force simultaneously to deactivate each energy beam. Once they are all deactivated, head to where Maul is waiting. You must now fight Maul. For the first phase, just keep using jump attacks on him. For the second phase, use the Force to send the objects back to him. For the third phase, switch characters as soon as your character is surrounded by a red aura, then attack Maul. Repeat this until the battle ends.

Mini-kit: Sith Infiltrator

Canister 1: After the first encounter with Maul and crossing the bridge, double jump (as Jar Jar) above the Naboo starfighter on the right side of the hangar to find the canister.

Canister 2: After the first encounter with Maul and crossing the bridge, use the Force to repair the broken Naboo starfighter on the left side of the hangar. Then double jump (as Jar Jar) above this starfighter to find the canister.

Canister 3: Before pursuing Maul through the first doorway at the hangar, use the Force on both small crates while standing on them to climb above the doorway. Activate the astromech panel to open the door, and enter the dark hallway. Run across the ten buttons on the floor to make the canister appear at end of the hallway.

Canister 4: In the generator area with the large curved walkways, follow the lowest walkway to the very end to find the canister.

Canister 5: In the generator area with the large curved walkways, grapple up to the top level. Follow the mass of studs to a yellow lift. Use the Force on the switch to raise it, and then double jump (as Jar Jar) from this lift towards the canister above.

Canister 6: In the area with the floating platforms, activate the astromech panel just to the left of the entrance. Doing so moves a circular platform that will move over to the canister in the distance, towards the left side.

Canister 7: In the area with the floating platforms, activate the astromech panel just to the right of the entrance. Doing so moves a circular platform that will move over to the canister in the distance, towards the right side.

Canisters 8 through 10: During the final battle, wait for Maul to activate and leap onto the three platforms around the room. Use the Force to pull down the platforms, and then double jump (as Jar Jar) from them to catch the canisters. There is one canister above each platform.

Star Wars Episode II: Attack of the ClonesEdit

Chapter One: Discovery on KaminoEdit

To begin, go up to where the Kaminoan is standing and use the Force to repair the thing he's next to. This will create a bridge. The Kaminoan will cross it. Follow him and go inside. All you have to do now is follow the Kaminoan using R4 to open the door. You will eventually be led to Jango Fett. Destroy the droids that appear and run out into the corridor. Deflect the fire back to the turrets to destroy them and run after Jango. In the next section, run near to the mines he plants and quickly jump back again to let them explode. Keep doing this. When Jango flies across the gap at the end, use the Force to make a bridge. Jump across and destroy the object to reveal an "R4 panel". Use R4 to open the door and proceed. keep using R4 and activate the two panels. Then switch back to Obi-Wan and destroy the remaining droids. Once you have moved the objects at the end of the corridor, use R4 to open the door and follow Jango. You now have to fight him. Deflect his fire so it hits him a few times, and then the Slave I will begin to shoot at you. If you like, you can switch to R4 and activate one of the panels. This will "distract" the Slave I because a large automated turret will start shooting it. You cannot destroy it, however. Then change back to Obi-Wan and block any fire from the Slave I, trying to deflect the fire back to Jango again. When he starts firing missiles at you, use the Force to return them. When he has one life remaining, the Slave I should stop firing, and Jango will cease to attack you and simply run away. You can run faster, so catch up with him and attack him to complete the mission.

Mini-kit: Jedi Starfighter

Canister 1: Behind Obi-Wan's ship, use the Force to repair the broken machine and to raise a platform. From this platform, double jump (as Jar Jar) to grab the canister.

Canister 2: Across from the platform where Obi-Wan's ship is, there is a smaller platform with a canister behind a force field. Hover (as an astromech droid) over to it. The field will automatically deactivate when approached.

Canister 3: In the first room with the circular light panels, go right (instead of left, which leads on to Jango). Activate the protocol panel, and enter the room with the large chasm. Step on the buttons to make some platforms appear, and then use the Force to raise the extension in the middle of the white platform. From that extension, double jump (as Jar Jar) up to the canister.

Canister 4: Enter the room with the large chasm. Step on the buttons to make some platforms appear, and shoot the target switch to form a bridge. Enter the vents (as a kid) until getting into the pod that has the canister. The other character can step on the buttons outside to open the pods, so anyone trapped in them can get out.

Canister 5: In the first room with the circular light panels, go left as usual. Use the Force to turn on all the light switches in the hallway to make the canister appear.

Canister 6: In the room where Jango is first found, use the Force on the case that is holding the container to release some blocks. Use the Force on these blocks to create a portrait of Jango, which will open the case.

Canister 7: In the control room across from the room where Jango is first found, use the Force on the lights and on the wall phones. Have both characters step on the two lit circular panels at the same time, and repeat until the disco music starts and the canister appears.

Canister 8: In the room where Jango flees through a small passageway, look for the sets of circular panels. Have both characters step on the circular panels that correspond to the lit ones displayed on the wall, and repeat until the case holding the canister opens.

Canister 9: Outside on the exterior walkway, follow the walkway to the end. Grapple to an upper walkway. Activate the protocol panel to move the lift, and while riding this lift, shoot the three target switches to open the case that has the canister.

Canister 10: In the last building before the battle with Jango, use the Dark Side of the Force on the dark gate, and enter the room with the several capsules. Use the Dark Side of the Force on both red switches to open the capsules, including the one that contains the canister.

Chapter Two: Droid FactoryEdit

Run through the corridor and kill all of the Geonosians who come out of the walls. Then drop down and run until you reach a Droideka, dodging the crushers on the way. The Droideka appears to be behind a shield, but it isn't. Do a double jump attack to destroy the shield and then finish it off. Keep going and destroy the group of droids that appear. Activate the far right fan using the Force and fly up to the catwalk. Go through the door into the next section. Use the Force to line up the platform with the platform you are standing on. Go onto it and C-3P0 and R2-D2 will follow you. Align the next platform and rotate the platform you are on so they meet. You should now go to the second platform and rotate that to reach the other side. Padme will grapple across the lava pit. Use Threepio to open the door. Run through this section, killing all of the Geonosioans that appear. In the next area, use the Force to build a platform in the middle of the lava and fly across using R2. Activate the panel to extend a bridge. Use R2 to disable the Droideka shields and destroy them both using Anakin. Open the door and switch to R2. Activate the panel on the right and use the Force to move the mine. Then blow it up to disable the shield. Switch to Padme and shoot all of the droids and Geonosians from a distance quickly. Then take control of Anakin, defeat the Droidekas and use the Force to break the four bonds holding Obi-Wan to complete the level.

Mini-kit: Droideka

Canister 1: Go behind the starting point, towards the camera, to find the canister.

Canister 2: At the beginning of the area with the conveyor belt, double jump (as Jar Jar) across to a high ledge. Enter the vent (as Young Anakin or as Boba Fett) to reach the canister.

Canister 3: After the conveyor belt, follow the path away from the middle of the three fans, towards the camera. Use the Force to repair the controls for the rotating platform, and use it to reach a grappling point. After grappling up, shoot the target switch to reveal as astromech panel. Activate this astromech panel, and enter the room with the tanks that are holding liquids of different colors. Use the Force to pump in the colored liquids, so the mixture will match what is displayed on the circular panel. When the panel shows purple, combine the red and blue liquids. When it shows green, combine the yellow and blue liquids. When it shows orange, combine the red and yellow liquids. Create all the mixtures correctly to open the tank that is holding the canister.

Canister 4: At the area with the buckets, double jump (as Jar Jar) up to the end of the high walkway that is near some target switches to get the canister.

Canister 5: At the area with the buckets, activate the astromech panel on the high walkway, and enter the room with the moving platforms. Leap across these platforms to find the canister at the other end of this room.

Canister 6: In the room with the revolving platforms over the lava, grapple up to the high platforms where the canister is at. (This is the same area where C-3PO appears in the story mode.)

Canister 7: Inside the cave, use the Force to build a platform from some pieces, and then use it to double jump (as Jar Jar) up into the high honeycomb with the canister.

Canister 8: Inside the cave, destroy the clutter that blocks a passageway, and enter the maze-like room that is filled with force fields. Activate the astromech panels to reconfigure the fields until the canister can be reached.

Canister 9: At the end of the cave, do not exit via the door yet. Look for the canister just past this door.

Canister 10: In the room with the two conveyor belts, activate the astromech panels to make the belts roll out some equipment, including several pieces on the left belt. Use the Force on these pieces to assemble a lift, and then use the Force on the switch to raise it. Double jump (as Jar Jar) from this lift towards the canister high up in the air.

Chapter Three: Jedi BattleEdit

For the first part of the level, each prisoner will be guarded by some Battle Droids, Super Battle Droids and Droidekas. Be careful when attacking them, and stay on your guard. After killing the guards, use the Force to free the prisoners. After all this is done, six droid commanders will be released into the arena. It may take a while to find them all, but they are easy to kill. Be careful, you will have to enter the large brawl in the middle of the arena to get to them. Once they are all dead, three more droid commanders and three Super Battle Droids will be released. Do the same thing again and Jango Fett will fly down. He is hovering in the air using his jet pack, so deflect the fire back to him. When he lands, keep hitting him. If he moves away from you, he will fire missiles at you. Use the Force to send them back to him until he dies and the level is completed.

Mini-kit: LAAT/i Gunship (Republic Gunship in this game) (Later renamed to Alliance Assault Craft)

Canister 1: The canister is partially hidden behind a pillar on the ground level, to the left of where Padme is held (or, from her perspective, to her right).

Canister 2: The canister lies on a high ledge above where Padme is held. Double jump (as Jar Jar) to get up there.

Canister 3: The canister lies on an even higher ledge above where Padme is held. Double jump (as Jar Jar) to get up there again.

Canister 4: The canister is located on a high ledge above where Anakin is held. Grapple up there.

Canister 5: The canister is located on an even higher ledge above where Anakin is held. Once more, grapple up there.

Canister 6: The canister rests on a high ledge above where Obi-Wan is held. Shoot the target switch to raise a platform towards it.

Canister 7: The canister rests on an even higher ledge above where Obi-Wan is held. Shoot another target switch to raise another platform towards it.

Canister 8: Find the gate holding a canister that is locked by two levers. Use the Force on both levers to open this gate.

Canister 9: Find the gate holding a canister that has a vent nearby. Use Force to build a platform up to the vent, and then enter the vent (as a kid) to get behind the gate.

Canister 10: Use the Force on the pieces of the broken column, repairing it from base to top, to make the canister appear. Double jump (as Jar Jar) to reach it.

Chapter Four: Gunship CavalryEdit

For the first part of the level, just fly through and avoid the lasers. When you encounter the electricity blockade, shoot both of the units producing it and fly through. Try to destroy Spider Walkers and Hailfire Droids as you pass through. In the second area (the part where the view changes), destroy the units producing the lasers to open up control panels. Destroy them when they are open to complete the level.

Mini-kit: AT-TE

Canisters: The canisters are fairly easy to get here, just look for them, then shoot them to obtain them, just be sure to shoot them before they fly by.

Chapter Five: Count DookuEdit

Defeat the droids that run around the corner and move to the next area. Kill the Geonosians by using the Force (much quicker but more risky) or normal attacks. Then stand on the switch on the raised platform. Another platform will extend, let the second character jump onto this and wait for them to stand on the switch. Jump up onto that platform, then to the next one. Stand on the switch and repeat the process. Once you are at the top, both of you should use the Force on the two switches. Go through the now open gate to fight Dooku. The strategy is the same as the Darth Maul one: First phase, jump attacks, second phase: throw back the objects, etc. When you take control of Yoda, use the Force to send the lightning back to Dooku several times. Then use jump attacks to defeat him.

Mini-kit: Solar Sailor

Canister 1: Look behind the starting point to find the canister. Hover (as an astromech droid) over to it.

Canister 2: In front of the starting point, grapple up to the high ledge along the cliff walls where the canister is at.

Canister 3: After entering the first hall, use the Force to move the bombs over to the discolored portion of the wall, and then use the bombs to blow open that portion of the wall to reveal the canister.

Canister 4: In the chamber with the locked gate, step on the buttons on the left side to extend some platforms that also have buttons on them. Have one character step on a button while the other jumps on ahead to the ledge with the canister.

Canister 5: In the chamber with the locked gate, step on the buttons on the left side to extend some platforms that also have buttons on them. Have one character step on a button while the other double jumps (as Jar Jar) on ahead to an even higher ledge where the canister is.

Canister 6: In the chamber with the locked gate, step on the buttons on the right side to extend some platforms that also have buttons on them. Have one character step on a button while the other double jumps (as Jar Jar) up to the canister on a small rocky ledge.

Canister 7: In the final room, don't defeat Dooku yet. Use the Force on the large cylindrical equipment to form stair-like platforms up to the high rocky ledge with the canister.

Canister 8: In the final room, don't defeat Dooku yet. Use the Force on the large cylindrical equipment to form stair-like platforms up to the high rocky ledge. Shoot at the yellow bars hanging around the canister that lies not far from the ledge, and then hover (as an astromech droid) to reach it.

Canister 9: In the final room, don't defeat Dooku yet. There is a capsule on the ground level that holds the canister. Shoot both target switches beside this capsule to open it.

Canister 10: In the final room, don't defeat Dooku yet. Enter the vent (as young Anakin or Boba Fett) on the ground level to reach a high ledge. From there, grapple to the top of a tower, where the canister is.

Star Wars Episode III: Revenge of the SithEdit

Chapter One: Battle Over CoruscantEdit

This level is very easy. Fly through the first part and don't worry about the turrets. Destroy the Tri-Fighters if you want to. In the next area, shoot at the large red buttons to open the "gate". Just go through the level and shoot any red buttons you see and any Tri-Fighters that get in your way. At the end, shoot the red buttons on either side of the hangar entrance to open it.

Mini-kit: Droid Gunship

Canister Locations: Canisters here are very easy to spot, their in white pods, just shoot them to obtain them, just shoot them before they fly by you.

Chapter Two: Chancellor in PerilEdit

This is a straight-forward level, just run through it for the first part and kill everyone who gets in your way. When you reach Dooku, it's just a simple duel, no extras like lightning and throwing objects. Using a jump attack on him is a good strategy here, or you could try to hit him in the back, which is a safer way of killing him. When he jumps up onto the catwalk, kill all the Super Battle Droids so they do not get in the way later. Once Dooku is dead, Chancellor Palpatine will follow you. The rest of the level is also simple, use R2 to activate panels and to pass through the steam that appears later on. After passing through the steam, use R2 to activate the panel and turn it off. Go to the final area and you will see Grievous. He will run away and let two Magnaguards take care of you. Be careful, these aren't like other droids! They are tough and will block nearly all of your attacks. Getting behind them and attacking doesn't work too well either, so you'll have to do jump attacks to kill them. When jump attacking, you are vulnerable, so make sure the other Magnaguard can't get to you until you can block his attacks. Once they are both dead, run down the corridor to the front of the ship and use the Force on the switch at the front to complete the level.

Mini-kit: Emergency Ship

Canister 1: From the starting point inside the hangar, grapple up to the ledge above the doorway to find the canister.

Canister 2: At the end of the corridor with several blue levers, grapple up to a high platform to get the canister.

Canister 3: At the storage sheds, activate the astromech panel on the left side to open the first shed, which contains the canister. (This is the same area where R2-D2 appears in the story mode.)

Canister 4: At the storage sheds, activate the protocol panel to open the third shed, which contains the canister. (This is the same area where R2-D2 appears in the story mode.)

Canister 5: After using the bomb to create a ramp and then climbing up to the generator level, super jump (as Jar Jar) to a high alcove, where the canister lies.

Canister 6: After using the bomb to create a ramp and then climbing up to the generator level, follow the walkways to the left of the screen. The canister is at the dead end.

Canister 7: After defeating Dooku, go up to the circular chamber. Open the storage shed to the right to find the canister.

Canister 8: In the maintenance passageway before the bridge, use the Force on the last valve to blow up the pump, revealing the canister.

Canister 9: At the bridge, check the left side of the back wall for the canister.

Canister 10: At the bridge, check the right side of the back wall for the canister.

Chapter Three: General GrievousEdit

You must be careful when fighting Grievous, for obvious reasons- his four lightsabers which he will attack with wildly. If you let your guard down, you will get hit. On the plus side, it's similar to the other boss fights. To start off, Grievous will be attacking you on the landing platform, and you must hit him a few times. You can either use a jump attack or try to hit him from behind. Be sure to block his attacks. Once this is done, he will retreat to higher ground. He is a high jumper, so you cannot follow him. Use the Force to build some steps, go up them and switch to Commander Cody. Then, shoot the explosive barrel next to Grievous. Now, he should retreat further. Switch back to Obi-Wan and use the Force to move the barrel over to where Grievous is standing. Then switch to Commander Cody and shoot it. Grievous will jump back down to the landing platform, where you must fight him again. Use the same strategy as before to finish him off.

Mini-kit: Jedi Starfighter (Episode III) (Yellow)

Canister 1: The canister is on a ledge just across from the central arena. Double jump (as Jar Jar) over to it.

Canister 2: The canister is on a small ledge across from the central arena. Hover (as an astromech droid) over to it, or work around via the outer ledges of the entire area to reach it.

Canister 3: Hover (as an astromech droid) or double jump (as Jar Jar) over to some distant ledges that are across from the central arena. The canister is lying in the open, on these ledges.

Canister 4: Hover (as an astromech droid) or double jump (as Jar Jar) over to some distant ledges that are across from the central arena. The canister is lying inside an alcove beside these ledges.

Canister 5: Go to the place where the first bomb is used to drive Grievous back to the central arena. Use the Force on the pieces to form some platforms. From these platforms, jump up to the canister.

Canister 6: Go to the place where the first bomb is used to drive Grievous back to the central arena. Use the Force on the pieces to form some platforms. From these platforms, double jump (as Jar Jar) to reach the canister high up in the air.

Canister 7: Destroy the discolored portion of the cliff walls facing over a pit to uncover the canister.

Canister 8: Go to the place where the third bomb is used to drive Grievous back to the central arena. (This is the bomb that has to be moved with the Force, after it is found behind a discolored portion of the cliff walls.) Double jump (as Jar Jar) up to the high ledge to find the canister.

Canister 9: Go to the place where the third bomb is used to drive Grievous back to the central arena. Double jump (as Jar Jar) up to the high ledge, and follow it along the sides of the cliff to find the canister on another distant ledge.

Canister 10: Go to the place where the third bomb is used to drive Grievous back to the central arena. Double jump (as Jar Jar) up to the high ledge, and follow it along the sides of the cliff. Cross the bridge and enter a dome. Use the Force on the four switches to open up the pillar, exposing the canister.

Chapter Four: Defense of KashyyykEdit

Use the Force to fix the two control panels by the bridge and lower it. Go over to where the Clones are all standing. They will receive Order 66 and turn against you. Once they are all dead, You will have to rescue three Wookiees. One is up in a tree, use Chewbacca to grapple up there and rescue him. To get to another one, you must destroy an object near him to reveal a grapple point. Use Chewbacca to go up there and rescue him. The last one is easy to rescue. If you need to lower a bridge to get to one of them, use the Force to repair it and again to lower it. Once they are all rescued, head over to a place with five buttons on the floor. The three Wookiees you rescued will stand on one button each, so both characters should stand on the remaining two. Once this section is completed, you will arrive at the beach, where you will have just about everything thrown at you. A lot of invading droids, a lot of Clone Troopers and some nearly-indestructible AT-RTs for good measure. When facing the AT-RTs, the quickest way to destroy them is to use Chewbacca, but you will die a few times and lose studs. Alternatively, use Yoda to block incoming fire from the AT-RT whilst hitting it repeatedly. This takes longer, however, but you shouldn't die. Keep going to the left until you reach the end of the beach. There will be wreckage of an Armored Tank Droid there. Use Yoda to pull some of the plants out of the ground because there will be a grapple point hidden under one of them. Use Chewbacca to go up there and shoot one of the targets. Switch back to Yoda and use the Force to construct a bridge. Switch to Chewbacca again and go back up to the platform. Cross the bridge and shoot the other target to open the gate. Once done, go through it and to the next section. Keep going until you reach a large, open area with continuously spawning droids, like in the Darth Maul level. Kill the two yellow Security Droids to stop them from spawning. Then move on to the next area. Move through this forested area and eliminate the Clones who appear along the way. You will eventually see an AT-RT, use Chewbacca to shoot it from a distance. Use Yoda to construct some steps leading up to the raised ground. You will now need to travel up this slope while boulders roll towards you. Either destroy them using the force as Yoda or shoot them as Chewbacca. Once you get to the top, open the gate. After going through the gate, you will be in the final section. Kill the clones that appear and destroy the four objects surrounding the escape pod (it looks like the end of a missile). Use the Force to raise the escape pod and get in.

Mini-kit: Wookiee Catamaran

Canister 1: After lowering the first bridge, do not go towards the area with the holographic projector and the second bridge yet. Instead, find a side path leading to a machine that consists of several reddish pipes. Destroy the side pipes, and then use the Force to move aside the central pipes, uncovering the canister.

Canister 2: After rescuing the first Wookiee, who is located on a high platform at the giant tree, hover (as an astromech droid) over to some distant platforms. Continue across these platforms by grappling until reaching the canister.

Canister 3: Between the giant tree and the bridge that leads on to the beach area, look for a side path with two grappling points. Grapple up to the high platform that has the canister.

Canister 4: At the beach area, use the Force on the pieces in front of the large wooden gate to repair the bridge. After using the Force on the plant to reveal a grappling point, grapple up towards the target switches. Cross the bridge to find the canister.

Canister 5: At the beach area, look for a high wooden platform along the middle of the cliff walls. Double jump (as Jar Jar) up to it, and then double jump again to an even higher platform. Now hover (as an astromech droid) across to the canister on the distant platform.

Canister 6: At the beach area, use the Force on the plants to pull out three giant carrots. The first carrot is next to the boulder, on the side where the beach is entered from. The second one is halfway across the beach. The third one is on the side with the large wooden gate. Pull out all three carrots to make the canister appear on the boulder. Double jump (as Jar Jar) to reach it.

Canister 7: At the swamp area, have the other character use the Force on a sunken starfighter to raise it out from the muck. Double jump (as Jar Jar) from it towards the canister above.

Canister 8: Before the slopes with the rolling boulders, use the Force on the plants to reveal a grappling point. Grapple up to a high wooden platform, and then hover across to the canister.

Canister 9: On the slopes with the rolling boulders, grapple up to the canister on the large stone blocks above.

Canister 10: At the end of the forest, destroy the four sensors at the launch pad to raise the pod. Before using the Force on the pod, leap squarely onto its top, and then double jump (as Jar Jar) up to the canister high above in the air.

Chapter Five: Ruin of the JediEdit

Don't be fooled by those Disguised Clones, and they can be hard to hit if you insist on just swinging your lightsaber at them to move yourself forward, they back up, get real close to them THEN swing your saber at these hooded freaks. Alternatively, a double jump attack will hit them if you can land on top of them. To enter the temple, use the Force to open the main doors. Inside, use the Force on a broken pillar to form steps leading up to a higher floor. To open the locked door ahead, use the Force to pull off two broken pillars in front of the door, exposing two switches. Then, use the Force on the switches to open the door. At the large semi-circular chamber, check out the three short corridors on the right side. Use the Force to extend the platforms, and use them to reach the levers. After flipping all three levers in these short corridors, enter the central doorway that opens up. To complete this chapter, use the Force on the holographic projector.

Mini-kit: ARC-170 Starfighter (ARC Fighter in the game) (Later renamed to X-Wing)

Canister 1: The canister is lying in the open, along the temple's front walls. From the main doors, head towards the left of the screen to find it.

Canister 2: From the temple's main doors, head towards the right of the screen, and grapple up to the rock ledges. Climb to the top of the main doors. The canister is behind the windows.

Canister 3: From the temple's main doors, move towards the camera, over to the crumbling ledges. Use the Force on three large block pieces to stack them up. Double jump (as Jar Jar) up from them to get the canister high up above them.

Canister 4: Inside the temple, use the Force on a broken pillar to form steps leading up to a higher floor. On this higher floor, go through the narrow doorway to enter the conference room. The canister is on the large circular display.

Canister 5: Before going through the door that leads on to the large semi-circular chamber, follow the stairs down towards the council room. Before entering the council room, look past the broken edges of the walkways to the side to find the canister.

Canister 6: Before going through the door that leads on to the large semi-circular chamber, follow the stairs down towards the council room. Inside the council room, use the Force to stack up the chairs, and then double jump (as Jar Jar) up along them to reach the canister high up in the center of the room.

Canister 7: In the large semi-circular chamber, the canister is above the lever in the first short corridor on the right side. Use the Force to pull out the platforms, and double jump (as Jar Jar) from these platforms to reach it.

Canister 8: In the large semi-circular chamber, the canister is above the lever in the rearmost short corridor on the right side. Again, use the Force to pull out the platforms, and double jump (as Jar Jar) from these platforms to reach it.

Canister 9: In the large semi-circular chamber, flip all three levers on the right side to lower a mechanical arm (as well as open the door that leads to the final room). Double jump (as Jar Jar) onto the platform on this arm, and from there double jump onto the high ledges that lead around to the left side of the large semi-circular chamber. Leap over the force field to enter the rearmost short corridor on the left side. The canister is inside this short corridor. (To shut off the force fields, activate the astromech panel here.)

Canister 10: After shutting off the force fields, flip all three levers on the left side of the large semi-circular chamber to raise another mechanical arm. Double jump (as Jar Jar) back up to the high ledges via the first arm. Then, leap over to the platform on the second arm, and from there double jump up to the canister high above.

Chapter Six: Darth VaderEdit

Note: It does not matter if you are defeated at the end, you will always win anyway after a few attempts. Note: Do not try to kill Anakin until the fight, because you must work with him.

Run through the hallway, collecting studs and jumping over the gaps in the floor. This section is simple and it should only take one or two attempts. In the next area, use the Force to reconstruct the pillars to extend your time. You must rebuild at least one to get enough time. Go to the large door on your right and move the pillars out of the way. Then work together to open the door. In the next section, both of you should stand on the white buttons. Jump across using the newly constructed platform and pull the lever with the Force to deactivate the steam. Then work together to fix the white thing (nothing else to call it) that looks like a door. Then use the Force on it again until a bridge appears to your right. Jump onto it to get to the second to last area. Jump across the ledges and then use the platforms and debris along the left side to jump up onto the large structure. As it begins to collapse, jump up onto the ledges and onto the large platform in front of you. You must now fight Anakin. When he finishes his first attack combo, do a double jump over him and keep attacking him until he gets close to the lava. He will jump away, leaving himself open for attack for a very short time. Attack him during this time. Keep doing this and be careful of the sinking areas to defeat him.

Mini-kit: V-Wing

Canister 1: In the first corridor where the platforms are falling into the lava, look for the canister towards the left side of the screen, before the doorway that leads to the control room.

Canister 2: In the control room, the canister is lying in the open among several studs, at the back.

Canister 3: In the control room, the canister is inside the corner booth at the back. Destroy the door to get in there.

Canister 4: In the control room, go to the console next to the corner booth at the back. Use the Force on the valve-like switches on this console to open a panel, uncovering the canister.

Canister 5: In the control room, activate the astromech panel to open the side door on the left, and enter the conference room. The canister is on the table in this room.

Canister 6: After leaving the control room, turn back towards the beginning of the exterior walkway to find the canister.

Canister 7: On the exterior walkway, destroy the tanks and step on the two buttons to lower the platform, exposing the canister within the wall.

Canister 8: At the lava pool, the canister is on a platform at the far right side.

Canister 9: At the lava pool, the canister is on a platform at the far left side.

Canister 10: At the lava pool, the canister is on a distant platform at the right side, towards the back. Hover (as an astromech droid) or double jump (as Jar Jar) to reach it. If reaching it from the earlier platforms is too difficult, try hovering over to it from the last patch of land during the final battle (but do not defeat the other character until grabbing it).

Star Wars Episode IV: A New HopeEdit

LEGO Star Wars: The Video Game: A New HopeEdit

Note: There is no Mini-kit for this level, as the the Super-kit is the vehicle that serves as a Mini-kit for this level, despite being unlocked before Episode IV. This level is with Darth Vader and a Stormtrooper, it's almost straight forward. When you get to a different room, you'll most likely find some Rebel Troopers camping around, so kill them. Also check the rooms on the left and right sides on some hallways, you'll find C-3PO in one of them. In the room with 3PO in it, run on the buttons before they reset, use Vader to do this because the Stormtrooper moves pretty slow. Once you've stepped on all the buttons before they reset, 3PO will be free from his cage, from this point, it's very straight forward. Just repeat what you did at the start, it's exactly the same layout.

Super-kit: Rebel Blockade Runner (Tantive IV) (The mission takes place inside this vehicle)

Secret PlansEdit

This level is a great level to get acquainted with blaster characters, and to test other characters abilities. Start out by building the two door controls. There is some rubble in this room, shoot the rubble for some cash. When you're done in this room, go through the door and there'll be some more things to shoot in exchange for some cash. Now pull the levers and you'll find some Rebels going left, follow them and shoot the idiots. then advance when your done here. Go through the door and you'll be in another room with some grapple points, grapple up and then find the other grapple point and grapple up there to find the bridge controls, build them and then the bridge will extend, run across and you'll find Vader, pull the levers and some bombs will drop, keep shooting them till they blow up, then wait for Vader to run like a chicken. Now go through the door when your done in here. There'll be some things to shoot for money, shoot what you want to and then go left to find some ding dongs playing around with some Rebels, help the Rebels by killing the Stormtroopers. Now shoot what you want for cash. When your done go through the door ahead and you'll find some boxes. Here you might want to shoot some rubble in exchange for some money. Now push the blocks where the holes in the ground are. When you've don't that, some dingbats will be waiting for sure you, blast them to pieces then use 3PO on the panel to disable the force field. Now Leia will leave. Switch to R2 and use him on the panel and the door will open. Now you'll find some imbeciles trying to shoot Rebel Friend, give some pay back by getting in the crane and picking up the Stormtroopers and dropping them in a pit. As a reward, Rebel Friend will join you and lower a bridge for you. Now jump back in the crane and pick up 3PO and drop him on the other ledge. When thats done, jump over to the ledge, then switch to 3PO and use him on the panel, now go through the door. Here some Rebels will be held hostage, to free them, shoot the Stormtroopers to find some more freaks passing through, welcome them by blasting their guts out and you'll find some more yahoos, shoot them then kill the next wave. Now go through the door and shoot the Imperial on your right. Now build the pieces to make a bridge for the droids, now some more yahoos will come to greet you, greet them back by blasting their necks off. Now go right, now build the pieces to make another bridge for the droids. Now go across and use R2 on the panel ahead. Here you'll find some Beach Troopers taking a bath, join them by blasting a few holes through their head. Now pull the lever and the process from should be straight forward.

Power Brick: Super Blasters

Power Brick 1: After driving away Darth Vader, use the bounty hunter panel or the stormtrooper panel to reach the rear corridors, and then use a protocol panel to reach the hydroponics bay. Use the Force on the sprinklers to make the plants grow, and then destroy the plants.

Mini-kit: Star Destroyer

Canister 1: Shortly after the starting point, some allies can be seen running to the left. Turn right instead. Use the Dark Force to open the dark door.

Canister 2: In the vertical room with the first grappling point, use thermal detonators to destroy the reinforced metal object on the floor.

Canister 3: In the vertical room with the first grappling point, use the Force to pull out the platforms on the upper walls.

Canister 4: After driving away Darth Vader, use the bounty hunter panel or the stormtrooper panel, and reach the end of the rear corridors with two small circular doorways. Find some loose pieces there, and build a door in the wall from those pieces.

Canister 5: After driving away Darth Vader, use the bounty hunter panel or the stormtrooper panel, and reach the end of the rear corridors with two small circular doorways. Find some loose pieces there, and build a door in the wall from those pieces.

Canister 6: In the area after driving away Darth Vader, uncover the 3 grape panels. This canister will appear at the end of the rear corridors with two small circular doorways.

Canister 7: In the corridor where the droids would be found, use the Force on the vents near the spot where Leia would disappear in story mode. Doing so opens a secret panel in the wall.

Canister 8: After driving away Darth Vader, use the bounty hunter panel or the stormtrooper panel to reach the rear corridors, and build a vehicle. Drive it through the pushable block room and onto the orange ramp in the crane room.

Canister 9: In the final corridors leading to the ending point, uncover the 3 flowers hidden inside various objects. Thermal detonators are required to blow up one of these objects.

Canister 10: At the ending point, use the Dark Force on the stopper of the hot tub inside one of the escape pods.

Through the Jundland WastesEdit

Luke Skywalker and Ben Kenobi have to work together to finish this chapter. While Luke can shoot and grapple, Kenobi can use the Force on many things to construct platforms and other objects. You'll start off in an area with two banthas, go right or build the LEGO pieces behind you if you want for some cash. When you find a bridge with two wackos on it, shoot their guts out of their necks and then shoot the rubble under the rock to lower the platform for Luke to jump on. Go across the bridge and jump down, you'll find a gate to your left and some LEGO pieces to your right, build the pieces if you want for some cash, when your done in this area, head forward and you'll find a few dingbats here to greet you, welcome them by chopping them in half or blasting their guts out, when you've killed these yahoos, head forward and use the Force on the remains of the pod build a bridge to get across, kill the wackos too, now head forward. In this area, you'll find some idiots on a ledge to straight ahead, shoot them first then build the pieces to make the block, now push it straight ahead to allow you to jump up, now jump to the other ledge and now jump down off of here and head straight ahead to find 2 Jawas and some pieces to build, build the pieces if you want but you'll have to build the grapple point though, kill the Jawas if you want. To enter the sandcrawler, grapple and use the Force to reach the top, flip the levers there, and then go through the chute at the bottom. To free R2-D2, push a bomb over to his cage, when he's free use him on the panel. To free C-3PO, push the rotating lever until the magnet moves over him, and then have R2-D2 use the astromech panel to pull him out. After leaving the sandcrawler, C-3PO can use the protocol panels to drain the deadly lakes. To complete this chapter, step on all the buttons outside Kenobi's home, flip the lever, and then enter the doorway.

Mini-kit: Sandcrawler

Power Brick: Fast Force

Power Brick 2: Near the starting point, find a large pit off to the sides with shiny metal objects. Use thermal detonators to blow them up. At the area with a railway, use the Force to stack the heavy blocks. Push the mine cart down, so it will crash through the boards blocking the mine shaft.

Canister 1: Near the starting point, find a large pit off to the sides with shiny metal objects. Use thermal detonators to blow them up. From the huts, find an outcropping, and hover across to the opposite outcropping.

Canister 2: After the starting point, go past the large boulder after making it drop (by destroying the debris propping it up). Use the Dark Force to open the dark doors. Build some bombs to blow open a ledge on the rock walls.

Canister 3: After the starting point, go past the large boulder after making it drop. Near the dark doors, build a grappling point, and grapple up to a high ledge. Hover to reach the hatch on another very high ledge. Crawl into the hatch.

Canister 4: On top of the sandcrawler, use thermal detonators to break the shiny circular panels. Step on the floor buttons, and crawl into the hatch.

Canister 5: Inside the sandcrawler, at the room where R2-D2 would be found in story mode, push a bomb to the cell that holds this canister.

Canister 6: Inside the sandcrawler, at the room with two rows of floor buttons, use the Dark Force to reveal a hatch. Crawl through this hatch. At the other side, use the Force on the objects to stop the flow of molten metal, and then hover across.

Canister 7: After leaving the sandcrawler, use the Dark Force on the dark block, and climb up to a capsule. Ride an animal and have it step on the big button, and have another character step on the regular floor button to open the capsule.

Canister 8: After leaving the sandcrawler, at the area with the protocol panels for draining the deadly lakes, use the Force on the fallen hook and build the grappling point. Grapple up to the high ledge.

Canister 9: After the area where the Force can be used to build a bridge, climb up to the high ledge on the left, and then jump onto the rock pillar, causing it to lower.

Canister 10: Outside Kenobi's home, build and ride the landspeeder across the deadly lake. Build a grappling point to reach the high rocks.

Mos Eisley SpaceportEdit

To reach the Cantina, Luke and Kenobi will have to build an AT-ST from the pieces they find on the streets, because they'll need the AT-ST's heavy blasters to break the reinforced barricade. After defeating the yahoos by the garage door, go through there, now switch to Luke to destroy the lasers that are keeping the droids from proceeding. After the meeting at the Cantina, Han and Chewbacca will have to go to their ship. To reach the very high walkway toward the end, they should ride the Dewbacks (the green lizards) and then jump off, gaining extra height. In this area, you'll find a lot of enemies here, shoot these dingbats before you decide to progress. To complete this chapter, defeat all the enemies, including Garindan (the imperial spy) at the area with the Millennium Falcon. This level also has lots of cash, come here if you need some money. You'll be using two different groups of characters here, Obi-Wan, Luke, R2, and C-3PO.

Mini-kit: Landspeeder

Power Brick: Super Lightsabers

Power Brick 3: After the starting point, in the first area, find four small garbage cans that are grouped together. Use the Force on these cans to bring out some loose pieces, and then build a doorway with an astromech panel from those pieces.

Canister 1: Near the starting point, use the stormtrooper panel, and enter a spa. Use the Force on the shower valves to drain the pool.

Canister 2: After the starting point, in the first area, climb onto the rooftop of a house. Use the Dark Force to open the dark panel.

Canister 3: In the first area, uncover all 3 carrots hidden in the garbage cans. This canister will appear over a broken bridge. To reach it, hover across this broken bridge, use the bounty hunter panel, and then build a fan on the ground.

Canister 4: At the end of the first area, above the large gate, use the stormtrooper panel to reach a high walkway in the second area. Hover across the gap to a rooftop, build two turrets, and then use these turrets to kill 10 of the creatures that come out from the holes.

Canister 5: In the second area, before the place where the AT-ST can be built, use thermal detonators to blow up the shiny metal object. Build a rotating lever, use it to raise the large dark gray structure, and build a grappling point from the loose pieces that fall off from it.

Canister 6: In the second area, at the place where the AT-ST can be built, use the Force to stack the heavy blocks.

Canister 7: At the Cantina, crawl through the hatch to get behind the force field.

Canister 8: In the streets after the Cantina, uncover all 3 turnips hidden in the garbage cans. This canister will appear on a high ledge overlooking the reinforced door that can be blown up.

Canister 9: In the streets after the Cantina, use the bounty hunter panel, use the protocol panel, or use the Dark Force on the large dark windows to reach an area with circular switches. Have both characters use the Force on these pairs of circular switches to open the gates.

Canister 10: Toward the end, use the astromech panel to enter the theater. Break the lights to open the curtains, use the Force to assemble the viewing screen, and then destroy this screen.

Rescue the PrincessEdit

This level is pretty fun because you get to pretend to be a Stormtrooper. Starting out, use the Force to open the door. Now go down the hall and kill the dimwits ahead. Now go left and jump in the crane and drop 10 enemies in the pit to be awarded a canister, use the crane to pick up the canister you've acquired. Now go right give Han and Luke and Chewie (if you want) a helmet and use them to open the access door ahead. Shoot the hillbillys in the next room and then build the LEGO pieces and use R2 to have a cutscene appear, after this cutscene Ben will run and the droids will hide. From here it shouldn't be hard. When you see Ben fighting Imperials, shoot the plastic boys and then Ben will award you a bridge. At the end, the Princess is in the cell on the far right.

Mini-kit: Millennium Falcon

Power Brick: Tractor Beam

Power Brick 4: After the data terminal room (where the droids would leave the others in story mode), continue on Luke and Han's path. Use the astromech panel to open the door in the corridor, hover across the pit, and grapple up to the high platform.

Canister 1: Shortly after the starting point, find and use a crane to eliminate 10 enemies inside the hangar. This canister will slide out afterward.

Canister 2: At the data terminal room (where the droids would leave the others in story mode), use the protocol panel to open the compartment.

Canister 3: After the data terminal room, continue on Kenobi's path, hovering across the gap. The canister is inside a short passageway along the side of the corridor.

Canister 4: After the data terminal room, continue on Kenobi's path, hovering across the gap. Hover across the large pit, grapple up to the high ledge, and crawl through the hatch.

Canister 5: Continuing along Kenobi's path, find the reactor. Use the Force on the panels (to form them into a bridge on Luke and Han's path), flip the three levers, and then grapple onto the reactor.

Canister 6: Continuing along Kenobi's path, after the reactor, use the Force on the gate to form some platforms.

Canister 7: In the room with the rotating lever and walkway, grapple up and then hover across to the last of the highest walkways.

Canister 8: In the room with several display panels, destroy all the panels.

Canister 9: Before the turbolifts that lead down to the prison cells, use the Force to stack the heavy blocks, and then push the object at the top into the floor hatch.

Canister 10: At the prison cells, use the protocol panel to open the last of the cells.

Death Star EscapeEdit

Start out here by building a platform, and then pull the lever to open the door, go through the door and then go through the next door ahead of you and then kill the dimwits ahead, leave the helmet thing for later, you'll probably lose it. Now go through the door ahead and then jump off the platform and kill the hillbillys down below, now grapple back up and pull the lever ahead three times, now jump down and push the heavy object so it connects with the rotating spinner, when it's connected push the spinner as far as it'll go. Now grapple back up and use the grappling point on the platform to grapple over and jump to the other platform, now pull the lever to the right and a box should appear, push the box off the platform and then jump off the platform and get in the vehicle and drive over the 5 square buttons before they reset, if successfully done, you should find a platform appear. Jump out of the vehicle and grapple up on the platform to the right, now go through the right and grab a helmet, then use it to get through the Stormtrooper door. Go through the door and kill the 4 mongoloids here and keep going right until you find some LEGO pieces, build the pieces then pull the lever and go through the door you've opened. Now shoot the 2 idiots then pull the levers to open another door. Shoot the Impys and then push the box into the other room until it cant be pushed any further, now pull the lever and go through the door and keep going forward. Shoot the dingbats then go left at the end of the hallway. Go right here until you find three levers, pull the levers and a platform will rotate. Jump onto the platform then to the other side and then keep going right and shoot the freaks, now grapple up and pull the lever and some pieces will drop. Jump back down and build the pieces and then grapple back up. Remember several baddies will grapple down so shoot them. Now just grapple back up and wait for the elevator, when the elevator comes down jump on it and go up one floor and then go left and pick up a helmet. Now use the elevator to go to the top floor and use the Stormtrooper area to go through the door straight ahead. Go right and kill the dummys and go through the door ahead again. Now in this area build the grappling point and then use it to grapple to the next platform, now go through the door ahead to pick up a helmet, grab a helmet and then build the next grappling point then use it to get to the Stormtrooper panel platform. Use the Stormtrooper area to open the next door, now go through it. Now just follow the lone Stormtrooper by shooting the things on the right by each door, just keep doing this until you find a massive force of mongoloids to attack you. Just shoot these idiots and dont forget the ones on the upper platform and build the LEGO pieces. You'll be constantly attacked by baddies so build for a short stint then shoot any enemies and repeat until all the pieces have been built. Blast the door and then go through it. The rest should be pretty simple here.

Mini-kit: Y-Wing

Power Brick: Invincibility

Power Brick 5: After the starting point, use the protocol panel and enter another trash compactor area. Build the refrigerator, and then use the Force to open it.

Canister 1: After the starting point, use thermal detonators to blow up the reinforced panel along the corridor.

Canister 2: At the first hangar, in the lower compartment where the hover vehicle is found, crawl through the hatch.

Canister 3: In the room with the window washers, use the crane to move the scaffolding around until the window breaks.

Canister 4: After the window washers and some levers, use the Dark Force on a dark gate in the corridors.

Canister 5: In the vertical area with the automatically moving elevator, near the stormtrooper panel, use the Force on a high cage to turn it into a platform.

Canister 6: After swinging across the large chasm and entering a corridor where a lone stormtrooper is running away through some doors, move toward the camera and jump around the exterior corner to a small walkway.

Canister 7: After swinging across the large chasm and entering a corridor where a lone stormtrooper is running away through some doors, uncover all 3 grape panels hidden in the side tubes. This canister will appear in this corridor.

Canister 8: In the room with lots of enemies coming in from two doors, use the Force to stack two heavy blocks, and then jump onto the high walkway.

Canister 9: In the hangar where the Falcon is, go inside the room where the droids would be found in story mode.

Canister 10: In the hangar where the Falcon is, use the bounty hunter panel on the upper walkway that leads to the room where Vader and Kenobi would be fighting each other in story mode.  

Rebel AttackEdit

This is the first of the vehicles, you might die quite a few times here, but use evasive maneuvers by using the jump button and moving left - right or straight ahead to dodge fire. To start out, grab a torpedo from the torpedo dispenser and fire it at the purple node to disable the rayshield. Now ahead, shoot any turbolasers and the two satellites to prevent enemy respawns, now destroy the 4 other purple nodes, to disable the rayshield, do this for two more times, and use the torpedo dispensers to grab torpedoes to fire at the purple nodes. And shoot the satellites to prevent enemy respawns. Until you get to a funny cutscene, go through the ray shield and you'll go through the place straight away, dont bother to shoot back and you'll automatically grab a torpedo from the dispenser behind you, now until you get to a cutscene, enter the area with the reactor core, to be able to fire your torpedo into the core, find some squares in 3 groups of 4, fly over them and a turret will pop up, destroy all the turrets and the core won't be rayshielded anymore, now shoot your torpedo into the core and your done with the level.

Mini-kit: TIE Fighter (Darth Vader)

Power Brick: Score x2

Power Brick 6: At the ending point, where the final purple node (thermal vent) is, fly into the rear right-side corner.

Canister 1: After the first force field, find and shoot a rotating switch on the left side.

Canister 2: Near the first set of four purple nodes, shoot the wall panel along the right side to reveal a secret compartment.

Canister 3: Across from the first set of four purple nodes, go through the TIE gate, and destroy the purple node inside.

Canister 4: At the second area, find and shoot a rotating switch on the left side, near a TIE gate.

Canister 5: At the second area, go through the TIE gate on the left side, and quickly fly over all the green light panels before they reset. (Hint: Use a TIE for this as those are the fastest moving)

Canister 6: At the second area, open the TIE gate to the right, and tow the bombs (by using a snowspeeder). Moving toward the upper right side of this area, open another TIE gate, and then drag the bombs into the generator panels on both sides to shut off the electrical barrier.

Canister 7: At the second area, near the TIE gate toward the upper right side, shoot the wall near the gate to reveal a secret compartment.

Canister 8: At the third area, near the beginning, find and shoot the rotating switch near the left side wall.

Canister 9: At the third area, after the force field, shoot the wall along the left side to reveal a secret compartment. Take care not to exit to the next area before doing this.

Canister 10: At the ending point, where the final purple node (thermal vent) is, find and shoot the rotating switch at the rear left-side corner.

Star Wars Episode V: The Empire Strikes BackEdit

Hoth BattleEdit

The first thing you will want to do is to grab a bomb (the little spheres with red in the middle) and drag all the way forward so it can destroy the barricade, shoot any Mongoloids who put their tow cables on it. When the barricade is down, go through it. In this next area, shoot a tow cable on the AT-AT thats shooting the bombs, circle around it until it falls down, now grab a bomb and have the bomb hit the AT-AT (Note you have a limited amount of time before the AT-AT gets back up on it's feet, so do this quickly). Now find the other AT-AT and do the same thing you did with the other one, when you've destroyed it, grab another bomb and destroy the barricade to allow you to move to the next area. In the next area, shoot the Chicken Walkers, also known as an AT-ST, then grab a bomb and use it to destroy the other barricade. When you've destroyed the barricade, go through it. This next area is defeat the enemy, just shoot all enemies. You will have to defeat some AT-AT's here, use the same method you used to destroy the other AT-AT's to destroy these. For the AT-ST's, you dont have to pull them down then use the bomb to kill them, you just need to shoot them with the snowspeeders' lasers.

Mini-kit: AT-AT

Power Brick: Self Destruct

Power Brick 7: At the second area, tow a bomb. Go through the TIE gate, through the cave, and out to the dead end. Use the bomb to destroy the wall at this dead end.

Canister 1: Near the starting point, at the first area, go through TIE gate, fly across the pits, and shoot the rubble at the end, near the reinforced wall.

Canister 2: Near the starting point, at the first area, tow a bomb. Go through the TIE gate, and use the bomb to blow up the wall, revealing a cave entrance. Inside this cave, shoot the objects at the back.

Canister 3: At the first area, use the tow cable to drag down 10 AT-STs. This canister will appear at the end of this area, near a wall.

Canister 4: At the first area, before flying through the tunnel to the second area, shoot the capsule hidden behind a wall.

Canister 5: At the second area, after eliminating the first two AT-ATs, use the tow cable to drag down 10 AT-STs. This canister will appear in the middle of this area.

Canister 6: At the second area, go through the TIE gate, and look inside the cave.

Canister 7: In the second area, go through the TIE gate, through the cave, and out toward the dead end. Shoot the rubble here.

Canister 8: At the second area, before leaving to the third area, shoot the capsule hidden at the end of a ravine to the right.

Canister 9: At the third area that runs around in a loop and where several enemies must be destroyed to end the chapter, shoot some rubble.

Canister 10: At the third area that runs around in a loop and where several enemies must be destroyed to end the chapter, shoot some more rubble.

Escape From Echo BaseEdit

Start out moving towards the door, wait for some LEGO pieces to fall, and build them to make a bomb to blow the wreckage in front of the door. When there blasted down, go through the door and shoot the mogoloids in the hall, now build the LEGO pieces and shoot the bomb thing three times to melt the ice, now go through the door. Here, shoot the morons and then push the heavy block on the red button, when the ice is melted, go through the door, down the hallway and blast the hillbillys, now go right and shoot the garbage blocking the door, now go through the door. Here, build the LEGO pieces and push the green/red colored spinner, now you'll have destroyed the rubble in front of the door to left, go left and through the door you just cleared, and you'll find C-3PO, now go right until you find some LEGO pieces from the turret you destroyed when you first entered this area, build the pieces and blast the rubbish in front of the door ahead, now use 3PO on the panel to open the door, now go through the door. Now go shoot the dimbos and then push the heavy blocks to the left and right of a fan, now shoot the garbage in the middle and build the LEGO pieces to make a snowmobile, now drive over the fan thats active and you'll get 3PO on the back, now just go over to the ledge where the dimbo's were, and flip 3PO on the ledge, now build a gun with the LEGO pieces and shoot the garbage in front of the door and then build the panel with the LEGO pieces, now use 3PO on the panel, now just go down the hallway and build the bomb then go through the door. In this area, go left then back all the way, then right, here you'll find a slope with buttons on it, slide down the slope hitting as many buttons as you can (you dont have to hit them all in one go), once you've hit all of them go through the door you just opened. In this room just shoot the rubble and then push a heavy block on a button then just stand on one and the rest of your group will stand on one, when all have been activated, the door will open, go through it and head down the hallway and into the hangar. Now shoot the dingbats then go right and pull the levers and push the heavy blocks to the right, now build a gun with the LEGO pieces and shoot the shield generators to the left and right, when this is done go and jump on a Tauntaun (the grey lizard-like creatures) and use them to jump on top of the Millenium Falcon, now build the gun on top, now jump down and build the other LEGO pieces and then go up the loading ramp and this will end the chapter.

Mini-kit: Snowspeeder

Power Brick: Fast Build

Power Brick 8: Before the hangar, use the Dark Force to form some steps on the slippery sloped corridor. Use these steps to climb the sloped corridor. At the top, go into the rightside room. Flip the levers until the markers match those in the hangar, causing the gates there to open. Later, at the hangar, go through those open gates.

Canister 1: At the starting point, use the Force on all the display monitors.

Canister 2: At the room with the yellow tank cart, jump from the cart to the high ledge. Take care not to switch the track before doing this.

Canister 3: In the room blocked by the rubble that is blown apart by the yellow tank cart, use thermal detonators to break the metal objects, and build heaters from the pieces. After the skeletons thaw out, build them back together, so they can step on the floor buttons.

Canister 4: In the large room with the snowmobile, use its springboard to jump high into the air. Or, perform a double jump attack (as a Jedi) from it.

Canister 5: In the large room with the snowmobile, use the astromech panel to enter a frozen room, and build the canister from the pieces there.

Canister 6: In the large room with the snowmobile, use thermal detonators to blow up some junk along the wall, and then go into the large crack.

Canister 7: In the large room with the snowmobile, ride on a platform while another character uses the Force to raise it. Use the Dark Force on the cage above the high ledge.

Canister 8: At the square room with two pushable blocks, use the protocol panel. In the next room, use thermal detonators to blow up the junk blocking the corridor, and build a console from the pieces to open the capsule.

Canister 9: Before the hangar, use the Dark Force to form some steps on the slippery sloped corridor. Use these steps to climb the sloped corridor. At the top, go into the leftside room. Grapple up into an observation area. Crawl into the hatch. (To break the second dome at this area, use the Force on it.)

Canister 10: Before the hangar, use the Dark Force to form some steps on the slippery sloped corridor. Use these steps to climb the sloped corridor. At the top, go into the rightside room. Flip the levers until the markers match those in the hangar, causing the gates there to open. Later, at the hangar, go through those open gates.

Falcon FlightEdit

Start out here by destroying the guns on the Star Destroyers. When you've destroyed them all, you'll advance to the next area. Here, shoot the asteroids, then shoot the rubble from the asteroids to grab torpedoes, in this first area, after you have some torpedoes, fire them at the targets ahead, when there all destroyed, just advance to the barrier you just blew up, then just repeat this process until you come to the big giant asteroid. Here grab some torpedoes and fire them at the targets on the asteroid, after you've destroyed them all, proceed ahead and your finished.

Mini-kit: TIE Fighter

Power Brick: Score x4

Power Brick 9: At the first area, where there are several Star Destroyers, look behind one of the Star Destroyers toward the "top" side.

Canister 1: At the first area, look near the rear of a Star Destroyer toward the "right" side.

Canister 2: At the second area, shoot one of the asteroids.

Canister 3: At the second area, go through the TIE gate to the left. Tow a bomb (as a snowspeeder) onto the red switch at one side.

Canister 4: At the second area, go through the TIE gate to the left. Tow a bomb (as a snowspeeder) onto the red switch at the other side.

Canister 5: At the second area, shoot a capsule floating in space.

Canister 6: At the second area, shoot the capsule near the rocks blocking the path ahead.

Canister 7: At the third area, go to the wide cratered area that has the entrance to the beast. Go through the TIE gate on the left side, and use torpedoes to destroy the purple node.

Canister 8: Inside the beast's mouth, shoot the capsule along the right side.

Canister 9: At the fourth area, shoot the asteroid inside an alcove along the right side.

Canister 10: At the fourth area, shoot one of asteroids in the middle.

DagobahEdit

R2-D2 can enter the water without dying, but Luke will have to build platforms here and there so R2-D2 can catch up with him. After meeting Yoda and entering the training area, Luke will need to carry Yoda to boost his own Force powers. When Luke passes this training area, he will become a full Jedi and can use the Force normally. To complete this chapter, use the Force to lift the X-Wing out from the swamps at the end with Yoda.

Mini-kit: X-Wing

Power Brick: Regenerating Hearts

Power Brick 10: After the starting point, use the Dark Force on a dark plant along the right side of the path. At the race course, build a tractor, and then drive it for one lap, illuminating all the green panels on the road.

Canister 1: At the starting point, use the Force to stack the heavy blocks, jump onto the tree, and then hover across.

Canister 2: Near the first grappling point, double jump or hover to the small island in the middle of the deadly lake, and destroy the container.

Canister 3: Near Yoda's home, use the Dark Force on a dark box, and build a raft from the pieces. Ride it to cross the river, and then use thermal detonators to blow up the junk blocking the small cave.

Canister 4: Enter Yoda's home (as a small character), and use the Force on the television set.

Canister 5: In the training area, open all 3 circular hatches by hitting them. This canister will appear near the last of these hatches.

Canister 6: After leaving the training area and going around a large tree, grapple up to the high ledge.

Canister 7: In the cave with the large chasm running through the middle, use the Dark Force on the sides of the cliffs to form a bridge. Cross to the other side of the cave, destroy the boxes, and build a grappling point.

Canister 8: In the cave with the large chasm running through the middle, crawl into the hatch, and then jump toward the hanging cage and shoot to break the chain holding it.

Canister 9: Before the area where the Darth Vader phantom is found, use thermal detonators to blow up the shiny junk blocking a side cave. Inside this side cave, carefully jump across the shaky pillars, some of which will collapse.

Canister 10: After fighting the Darth Vader phantom and leaving the cave, crawl into the hatch, hover to the lever, flip it, and build a grappling point.

Cloud City TrapEdit

As usual, Luke and R2-D2 will have to combine their special abilities to work their way through this chapter. Luke will also have to fight Darth Vader several times. At the room where Vader jumps up onto some high vents, R2-D2 can use the astromech panels to open the vents, forcing Vader back down, but Luke will have to push a rotating lever or form a ramp to help R2-D2 reach those panels. At the area with the circular glass window, Luke will have to use the Force to push back the objects that Vader sends at him. To complete this chapter, defeat Vader at the last walkway.

Mini-kit: Cloud Car

Power Brick: Minikit Detector

Power Brick 11: At the starting point, look behind the X-Wing.

Canister 1: Near the starting point, use thermal detonators to blow up the shiny metal gate next to the astromech panel.

Canister 2: After entering the first building and getting past the reinforced barrier blocking a doorway, use the bounty hunter panel.

Canister 3: At the carbonization chamber (the first fight against Vader), use the Dark Force on the small dark object to open the central pit. Use the crane to drop an enemy into this pit, and then build this canister from the pieces.

Canister 4: In the area after the carbonization chamber, shoot the wall panels on the walkway above the astromech panel to make some ledges drop out, and then double jump onto them.

Canister 5: In the area after the carbonization chamber, above the second fan unit, hover from the lift.

Canister 6: At the room with the rotating lever and the vents (the second fight against Vader), crawl into the hatch.

Canister 7: Near the circular glass window (the third fight against Vader), destroy the floor grating.

Canister 8: After going through the circular glass window, simply turn back toward the end of the walkway.

Canister 9: After going through the circular glass window and driving away Vader two more times, double jump toward the camera.

Canister 10: Before the ending point, use the stormtrooper panel.

Betrayal Over BespinEdit

Blast and grapple through the corridors and rooms, and wear the helmets to use the stormtrooper panels. To get rid of the poisonous gas in the areas toward the end, have R2-D2 go through the gas first and use the astromech panels. To complete this chapter, reach the Millennium Falcon and defeat all the enemies on the way to it.

Mini-kit: Slave I

Power Brick: Score x6

Power Brick 12: Find and double jump onto Boba Fett's ship, the Slave 1.

Canister 1: At the starting point, use the protocol panel.

Canister 2: In the circular room where Boba Fett first appears, use the Force on the sculpture in the middle.

Canister 3: After the circular room, near the bounty hunter panel that Fett activates, use the astromech panel. In the next room, double jump across the platform while the other character uses the Force to hold it down.

Canister 4: Near the two turbolifts, use the Force on the three dining tables.

Canister 5: At the two turbolifts, take the left one by using the bounty hunter panel. On the rooftop garden, destroy the trees, and then use the Force to join two of the planters together.

Canister 6: At the two turbolifts, take the right one as usual by using the stormtrooper panel. On the walkway at the top, turn back toward the camera.

Canister 7: Near the area with pushable blocks, grapple up to a high walkway, and then hover through the air.

Canister 8: Build all 3 white pylons. This canister will appear near the last of these pylons.

Canister 9: In the corridors before the ending point, where there are some gas vents, use the Dark Force on the dark door switch, and destroy the chandelier in the room.

Canister 10: At the ending point, double jump up from the Millennium Falcon.

Star Wars Episode VI: Return of the JediEdit

Jabba's PalaceEdit

This level may be a little difficult, but not too much trouble, it's just those big green piggies that the main pain in the butt. Build the radios to make them use their axes as guitars rather than hammers to make them easy to kill. To open the main gate, reveal and then destroy all the turrets in the gate. To use the bounty hunter panels, put on the bounty hunter helmets from the helmet dispensers. While wearing the bounty hunter disguise, the characters can also toss out powerful thermal detonators. To free Han Solo, use the bounty hunter panel next to him. To complete this chapter, defeat the rancor. (Use the protocol panels to drop out enemies, whom the rancor will grab. When the rancor moves next to a bomb, shoot the bomb. At the end, when the rancor moves under a gate, use the switches to slam the gate down.)

Mini-kit: Desert Skiff

Power Brick: Super Zapper

Canister 1: At the starting point, use thermal detonators to destroy some rubble and then grapple up to a high ledge.

Canister 2: At the starting point, further away from the main gate, destroy more rubble, and grapple up to a high ledge.

Canister 3: Opposite from the first helmet dispenser, use the protocol panel to open the cage.

Canister 4: In the room with the first pushable block, use the astromech panel to open the side room.

Canister 5: At the prison area, use the protocol panel to open the cell that holds this canister. Or, crawl through the hatches going through two of the other cells, destroying the beds in the way, and go through the underground passageway to enter the same cell.

Canister 6: After the prison area, build and then destroy a bomb to blow open a path into the barred-off room.

Canister 7: In the room where the droids would be held in story mode, destroy the ground panels near the entrance of this room, and then go through the underground passageways.

Canister 8: At the area with the high walkways ringing around the room, use the Dark Force on the objects and the grid covering this canister.

Canister 9: In the room where Han Solo is held in story mode, use the stormtrooper panel to open the storage closet.

Canister 10: In the rancor pit, build the grappling point, and then use it to reach the high ledge.

The Great Pit of CarkoonEdit

On the skiffs, build, and then flip the levers to extend the bridges to the next vessel. At the rear end of the sail barge, use the Force to completely open the panels over the two door locks. Use the Force again and push the rotating lever to make the colors of the rightside lock match those of the leftside lock. At the top of the barge, push the heavy blocks and use the protocol panel to remove the protective casing around the two engine cores. Climb to the uppermost deck, moving through the underground passageways as needed, and reach the turret. R2-D2 can use the astromech panel to recharge this turret. To complete this chapter, use the turret to destroy the two engine cores.

Mini-kit: Sail Barge

Power Brick: Bounty Hunter Rockets

Power Brick 14: On top of the sail barge, at the higher rear portion of the upper deck, destroy a block, and build a grappling point from the pieces. Grapple up to the high platforms, and hover across.

Canister 1: Using the Force as needed, build the four turrets on the first two skiffs, and then use the Force to build the mast on the second skiff.

Canister 2: On the second skiff, walk out onto the plank.

Canister 3: At the bow of the sail barge, grapple up to the front forward deck. Build and flip the two levers, shoot the middle panel on the wall, and then build this canister from the pieces.

Canister 4: On the port side of the sail barge, use the three panels with 4-LOM or IG-88 to lower the gates in the higher corridor. Grapple up there, and use thermal detonators to destroy the last gate in this corridor

Canister 5: At the stern of the sail barge, grapple to the rear deck, above the entrance to the barge's interior. Flip all three levers there, using the Dark Force to flip the left one.

Canister 6: After entering the sail barge, crawl through the hatches near the glass walls at the back. Inside, flip the two levers.

Canister 7: In the room after the one with the disco dance floor, destroy the windows, and then build this canister from the pieces that fall out.

Canister 8: On top of the sail barge, use the Dark Force to break the dark block, and then build a grappling point from the pieces. Grapple up and hover across the high platforms.

Canister 9: On top of the sail barge, at the higher rear portion of the upper deck, crawl through the hatches into the fenced-off corridor.

Canister 10: On top of the sail barge, destroy one of the two generators (by using the turret or by using thermal detonators), and then drop down through the hole to the lower passageways beneath. Take care not to destroy the other generator yet (or else the chapter will end).

Speeder ShowdownEdit

This chapter looks confusing at first, but it's really quite simple. When Leia and Luke reach the speeder bikes, they will travel along a looping course. Defeating all the present enemy speeder bikes will cause Leia and Luke to automatically stop at a checkpoint, where they have to find an AT-ST (building it if necessary) and use its heavy blasters to destroy a force field pylon. Afterward, they have to ride along the course again, defeat another group of enemy speeder bikes, and then reach the next checkpoint. When all the force field pylons are gone, they can go through the shut-off force field gate and reach the installation. At the top of the installation, flip the levers to reveal the communication equipment on the towers. Use the spring board to jump into the AT-AT, and use it to shoot the communication equipment. To complete this chapter, flip the last two levers after all the communication equipment is broken.

Power Brick 15: Score x8

Power Brick: Outside the installation (after destroying all the force field pylons), push the block into the wall to form a hatch, and then crawl through this hatch.

Canister 1: On the speeder bike course, in a cage that is already on the ground.

Canister 2: On the speeder bike course, in a cage that is lowered after flying over one ramp switch.

Canister 3: On the speeder bike course, in a cage that is lowered after flying over three ramp switches.

Canister 4: On the speeder bike course, in a cage that is lowered after flying over two ramp switches.

Canister 5: On the speeder bike course, in a cage that is lowered after flying over four ramp switches.

Canister 6: On the speeder bike course, in a cage that is lowered after flying over one ramp switch that is followed by three more ramp switches.

Canister 7: At the first checkpoint (after defeating the first set of enemy speeder bikes), use the AT-ST to jump up to a high spot with dark plants. Use the Dark Force on the dark plants, crawl into the hatch, and hover to a lever. Flip the lever to lower the cage, and then use thermal detonators or speeder bikes to break it open.

Canister 8: At the second checkpoint (after defeating the second set of enemy speeder bikes), use thermal detonators to break the shiny metal blocks, and then use the Force to stack them. Flip the lever to lower the cage, and then use thermal detonators or speeder bikes to break it open.

Canister 9: At the third checkpoint (after defeating the third set of enemy speeder bikes), use thermal detonators to break the shiny metal block. Build a grappling point from the pieces, use the Force to make a high platform, and then grapple up to the lever. Flip the lever to lower the cage, and then use thermal detonators or speeder bikes to break it open.

Canister 10: After entering the installation via the elevator, use the stormtrooper panel to lower the cage outside. Go back down to it, and use thermal detonators to break it open.

The Battle of EndorEdit

This chapter introduces Wicket, a blaster-type character who also doubles as a small character. He can crawl into the hatches, which will bring him to areas that are otherwise out-of-reach. Outside the shield generator bunker, ride an AT-ST and then jump off from it, gaining extra height, to climb onto some very high wooden walkways that lead to the top of the bunker. From there, push a block down, and build an astromech panel from the pieces. Inside the bunker, go into the leftside and rightside rooms and play around with the switches and hatches to shut off the four force field units. To complete this chapter, build the bombs beyond the force field, after shutting it off.

Mini-kit: AT-ST

Power Brick: Super Ewok Catapult

Power Brick 16: Inside the bunker's leftside room, use the Dark Force to raise a block, and push it into the gap, so it goes to the other side. Use the stormtrooper panel near this gap, hover to the protocol panel above the window, and use it to reveal a hatch. Crawl through this hatch, and push the block to the other end.

Canister 1: At the starting point, ride the wooden chair while another character uses the Force to raise it. Jump onto the high wooden walkway, and hover to the distant high walkway. Or, destroy the block near the starting point, build a rotating lever, use it to raise a lift, and then hover to that lift.

Canister 2: At the automatic wooden elevator, go up to a walkway with a lever. Hover around to the other side of the tree. Use the Force on the boulder to lower a lift, double jump onto this lift, and then flip the lever at the top.

Canister 3: After the first protocol panel, grapple up onto a ledge with a lever. Use the Force on one of the higher walkways to move it down. After jumping across it, use the Force on the same walkway again to move it back up to its original position, and then jump across it.

Canister 4: After riding the six-button elevator down to the ground level, destroy the objects nearby, toward the left side. Build a grappling point from the pieces, grapple up, and destroy the boards blocking the alcove.

Canister 5: After crossing the river, build a green tractor from the pieces found at this place. Drive the tractor up the river, toward the small waterfall.

Canister 6: After crossing the river and lowering the large wooden gates, follow the left side of the path. Crawl into the hatch at the base of a tree, and then hover to the high walkway.

Canister 7: In the area outside the bunker, find a grappling point under several high platforms. By grappling, by using the Force on the boulders, and by hovering, cross these high platforms.

Canister 8: In the area outside the bunker, find a lift near a hatch. Use the Force on the boulder to raise the lift, and then crawl into the hatch. Use the Force on one of the higher walkways to move it down. After jumping across it, use the Force on the same walkway again to move it back up to its original position, and then jump across it.

Canister 9: Inside the bunker's rightside room, destroy the wall panels, and then use the Force on the hatches. Build this canister from the pieces.

Canister 10: Inside the bunker's rightside room, after crawling through the hatch to one of the force field's levers, hover across the pit.

Jedi DestinyEdit

This level might be frustrating at first, but you should get the hang of it after a while. Start out by attacking the Emperor by using jump attacks or by attacking him from behind, until you've destroyed 4 of his hearts, he'll start using Force Lightning, when he does this, switch characters while the Emperor is still using Force Lightning on your previous character and attack him, once you've done this he'll flee and some dingbats will attack you, these Imperial Guards are tough, but just use Darth Vader to Force Choke them and it'll be a lot easier. Once their dead, go down the stairs and find a fan to your right, use the Dark Force on it and then build the two sets of LEGO pieces and then use the Force to put them in place, use the fan to jump on the platform and head towards Sidious, now he'll use Force Lightning on the squares, just run on non electrocuted squares until you reach Sidious, now just attack him and he'll use Force Lightning after every hit, just use the same lightning process you used at the beginning, keep doing this until he flees, when he flees just attack the idiots and repeat this until he flees on a high platform, now just use the Force to rebuild the elevator and then use the Force on the green or red buttons on the elevator to lift it, now attack Sidious until he jump over to another platform, jump to that platform and attack him until he flees again, now he should only have one heart left, jump down and attack him and then the level should end.

Mini-kit: Imperial Shuttle

Power Brick 17: At the starting point, use the Dark Force to illuminate the eight red square panels near the throne.

Power Brick: Infinite Torpedoes

Canister 1: At the starting point, use the Force to set up a platform, toward the left.

Canister 2: Shortly after the starting point, use thermal detonators to blow up some metal objects, and then build a grappling point from the pieces.

Canister 3: At the central column, use thermal detonators to blow up the reinforced panel along the sides of this column.

Canister 4: At the central column, use the bounty hunter panel. Build and then use the protocol panel to make a bridge. Build this canister from the pieces.

Canister 5: At the place with the second fight against Palpatine, use the Dark Force on the ten rectangular panels to open the middle panel.

Canister 6: Under the place with the second fight against Palpatine, use the Dark Force to set up a platform, and use the bounty hunter panel. Jump onto the higher platform, and then hover over to another platform.

Canister 7: Under the place with the second fight against Palpatine, go through the door to a room with a square pit. Run around the room, stepping on all the black round tiles.

Canister 8: Under the place with the third fight against Palpatine, crawl through a hatch, push a bomb over the ledge, use it to blow up the door. In the large red room, use thermal detonators to blow up a fan panel on the wall.

Canister 9: Under the place with the third fight against Palpatine, crawl through a hatch, push a bomb over the ledge, use it to blow up the door. In the large red room, use the Force to stack up the chairs, crawl through a hatch, and then destroy the object in the way.

Canister 10: Under the place with the third fight against Palpatine, crawl through a hatch, push a bomb over the ledge, use it to blow up the door. In the large red room, push the battery onto the green circular platform. Build a rotating lever, and use it rotate the battery on the circular platform so its arrow matches that of the slot nearby. Push the battery into this slot to activate an elevator. At a corner of the room, find and use the protocol panel to lower a platform, and flip the lever to open the way to this canister.

Into The Death StarEdit

This level is straight forward, but in addition, you may die several times here, but just remember to try to use evasive maneuvers to dodge incoming fire. To start off, shoot the TIE Bombers to grab torpedoes, remember, the Millennium Falcon can only carry 3 torpedoes at a time. Use the torpedoes to attack the Star Destroyer shield generators, each Star Destroyer has two, just fire the torpedo at the targets. Once their all dead, the rest should be very straight forward. On your getaway, never let go of the shoot button.

Mini-kit: TIE Interceptor

Power Brick: Score x10

Power Brick 18: At the reactor core area, use torpedoes to destroy the two turrets on the left side.

Canister 1: In the space battle outside the Death Star II, at the first area, shoot a capsule near a Star Destroyer.

Canister 2: In the space battle outside the Death Star II, at the first area, shoot a capsule near another Star Destroyer.

Canister 3: At the second area, after entering the Death Star II, go past the first purple node barrier.

Canister 4: At the second area, to the right of the second force field with four purple nodes, go through the TIE gate. Canister 5: At the third area, past the torpedo dispenser, go into the back corner with some large red lights.

Canister 6: At the third area, on the left side of the corridor leading to the core area, go through the TIE gate.

Canister 7: At the reactor core area, shoot the capsule floating around.

Canister 8: After destroying the reactor, in the first part of the escape, shoot a capsule.

Canister 9: After destroying the reactor, in the second part of the escape, shoot a capsule.

Canister 10: After destroying the reactor, in the third part of the escape, shoot a capsule.

LEGO CityEdit

LEGO City is pretty straight forward, you must collect 1 million studs, but this place only has a little over a million so it makes it pretty hard. Remember to destroy everything that can be destroyed and use the force on the windows on some houses, some of them give studs and build everything that can be built, jump on vehicles and drive them, some of them leave a path of blue studs. Look for shiny metal objects, they might give studs or make objects to build.

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