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Kyle Katarn

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Kylekatarn
Kyle Katarn
Biographical information
Homeworld

Sulon

Born

22 BBY

Physical description
Species

Human

Gender

Male

Height

1.8m

Hair color

brown

Eye color

brown

Chronological and political information
Affiliation

Kyle Katarn was a Jedi Master during the post-Galactic Civil War era. He was not always a Jedi, and in fact started out in service to the Empire. He left his service to the Empire when they murdered his family, and he loosely joined the Rebel Alliance.

Dark ForcesEdit

In the game Star Wars: Dark Forces, Kyle is recruited for several missions by the Rebellion, against the Dark Trooper project. His signature weapon was the Bryar blaster pistol, an accurate but slow-firing pistol. He collected other weapons along the way, such as the E-11 blaster rifle and the Imperial Heavy Repeater.

Jedi Knight: Dark ForcesEdit

In the game Star Wars: Jedi Knight: Dark Forces, Kyle successfully completes his training, and earns the rank, of Jedi.

Jedi Knight II: Jedi OutcastEdit

In Star Wars: Jedi Knight II: Jedi Outcast, Kyle returns to being a Jedi Knight and goes up against Desann .

Jedi Knight: Jedi AcademyEdit

In Star Wars: Jedi Knight: Jedi Academy, Kyle is a fully trained Jedi Master and trains Jaden Korr and Rosh Penin, and serves as a mentor for Jaden throughout his/her adventures.

In the alternate non-canon Dark Side ending, Jaden fights Kyle and must successfully defeat the Jedi Master, who uses the Force to pull Jaden's lightsaber from his/her hands. Kyle can also use grapple attacks on Jaden like putting him in a head lock then throwing, or holding him with one hand and punching him with the other.

Star Wars: Empire at WarEdit

"Time for a little payback!"

In this game and its expansion Forces of Corruption, Kyle Katarn is a Tier 2 Rebel hero and can be purchased for 1200 credits at the Command Center.

He does the highest ranged damage out of all infantry heroes, killing several Stormtroopers with every burst from his blaster and will defeat Mara Jade or Boba Fett in a duel. Against vehicles or turrets, he can throw his Thermal Detonator, which will guaranteedly take out at least one of them. If that is not enough, he will have to use Sprint. This other ability doubles his speed to allow him to escape from tough engagements or run past turrets into safer territory.

If you face him as the Empire, then a group of TIE Maulers and 2-M Repulsor Tanks would be enough to kill him, provided that you avoid the Thermal detonator by having the vehicle/s he targets (obvious, since he will start running in a very specific way) move sideways. This will cause the Detonator to miss and land on the ground: it will still go off but now you can protect your vehicles by moving them out of the area, then resuming chase once it's neutralised.

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